@ganymede said in Mass Effect MU*?:
I'm going to glaze over a lot of the engine-specific ideas, because @faraday's got it covered and I wouldn't know what I could add to the conversation except --
-- yeah, damn right! Uh -- yeah.
@tat said in Mass Effect MU*?:
Are you envisioning 'biotic' as the skill and specific attacks/abilities as weapons?
Two questions here. I see "Biotic" as an Action Skill, just like Melee and Firearms. When you talk of specific attacks/abilities, I presume you mean things like "Carnage" and "Marksman." Unfortunately, I don't see a place for those specific powers on the game, but FS3's combat has things like "aim" and taking aggressive combat stances that serve as a substitute. With my custom system, I had those abilities in there, but I'm willing to sacrifice it for the wondrous combat engine.
That said, if there were a way to code it easily? I'm all for it.
Yes, specific skills like 'carnage' and 'marksman', but also like 'overload' and 'nova' and 'throw' and 'cryo blast'. For me, these sorts of wildly fun combat things are a big part of what gets me into ME - and it's some of the most fun I've had playing it. It is a game that allows for so many players to be so snowflakey badass in so many unique ways that really makes storytelling fun (in my opinion).
Many of these specific skills could be handled by creative use of weapons and armor and stances, plus some GMing. Some of them can't be. Interestingly, the gun ones that you mention are probably the easiest - you can use 'specials' on weapons to mimic marksman, which improves aim, and carnage, which I'd say would increase lethality. That's actual super, super simple, and you could do it on a vanilla FS3 v3 install in like 15 minutes.
PS: Some of the stuff @glitch is doing for the game we're working on MIGHT be able to be applied to some of the weird biotic stuff. It's still hacky, and some things probably still won't work, but it's a possibility. He'd know better than I.
I think there's a thin line between simplifying the gameplay and losing a lot of the flavor of what makes ME fun for a lot of people.
I'd like to think that what makes ME fun is one of two things: (1) the fast, FPS action; and (2) the interesting setting. I don't think a MUSH is going to be able to compete with the real game for (1), but it can get a bit deeper for (2) due to its nature.
I mean, I think you're not /wrong/, but I do think you're maybe discounting a little bit of what's involved in 1. Some people play ME like a shooter, but a LOT of people don't. Like, recently an A&O player was reminiscing about that one time she ninja stealthed and dropped from the ceiling to attack a yahg with a sword. THAT is the sort of badass you want to be sure to enable, IMO. Cutting out the special skills or reducing them all to 'biotic' makes that harder.
If I weren't on board building a different game, I'd be all over it. I'm pretty sure people will hit me over the head if I take on two, though.
Depending on the timeline, maybe you could come on board when it's all done. There's a lot to be said about planning, and I'm a planner.
Sure, hit me up. I can at the very least talk a lot about ways to bend FS3 in ways that make Faraday cry.