@kanye-qwest said in Sci Fi/Opera Originality:
It's a bad idea to create a setting where people can be spread out all over a universe from the beginning. If you have a game that successfully runs for awhile and attracts players through story and atmosphere, you can work on adding other places, other destinations. But first, you should definitely create a reason for players to be together.
Yes and no.
I hate looking into a game, asking the game "What do you need?", being told "anything you want", and then get every idea for civilians / trader / pirate / random NOT-crewperson turned down because it doesn't fit in the box they want to put everyone in. Most sci-fi games that stick people in the sphere-box tend to keep even basic civilians on NPC status and everyone must be part of the crew so that they're "not left out of RP", like away missions.