I wanted to respond to a couple of explicit notes here. I've reached out to some people directly via messages, but wanted to respond to some on the board in general.
@arkandel (and others as far as timezones go) - Totally get and agree with the activity catch-22. I'm trying to get in some shorter scenes during the day while my daughter is napping as well as the late-night RP, and we're going to get in touch with a couple of people as GMs shortly to expand the plotrunners available.
As far as carrots go, I think that Fara has done a really good job with the skill progression, but there definitely isn't much in the way of rank progression or anything like that. It was a bit of our hope that people would look to carve out personal domains a bit, but perhaps that's something we need to plant some more explicit seeds for. I think that while some of that isn't things we can do anything about, there are absolutely things that we can do to help.
We've actually been hoping that people would run their own monster or buccaneer scenes whenever they wanted to. We're totally open to folks running spur-of-the-moment scenes with a whole host of beasties and NPC pirates. Seems we need to make that more clear.
@Ganymede - I fully expect there to be pirate duels and brawls (there was one, but it was relatively tame). I sincerely hope that this continues. Our goal with CvC has always been that individual CvC is great as long as the players are mature about it, but we want to avoid whole-crew CvC.
@surreality - God yes, is Ares awesome. Even though we're not using it to its full extent (still using a wiki instead of the automated website), Faraday has a whole heck of a lot to be proud of with this system.
@Scissors - Yeah, we've realized that we really should have started out in the Real World, gotten people involved in more "pirate-y" stuff to start with, and then thrown them into the Spirit World. We had been hoping that the Spirit World stuff would tie them together so that they wouldn't have reason to get involved in crew-vs-crew conflicts while they were in the Real World (since we have English Navy, Spanish merchants, and Pirates as crews, plus all the combat and non-combat shore folks). Definitely a mistake though. Should have gone for the most genre-defining stuff first, then shaken things up.