@three-eyed-crow said in Make it fun for Me!:
You 'win' these games by telling the best story, and sometimes that means ceding the stage to someone else or taking a loss that dramatically rich down-the-line.
Yes, this +100.
And I think this is where platforms like Storium have an edge over MUs and their RPG-drenched history. Because let's face it - the goal in an RPG isn't to tell a good story. It's to win. Level up. Get better gear. Defeat the Big Bad and be a Big Damn Hero doing it. That mentality is largely incompatible with a persistent 24/7 world that lasts for months and involves dozens of strangers.
Storium has its flaws (serious flaws) but the thing I really like about it is the emphasis on the story. When you overcome a challenge, you win control of the story. A chance to temporarily steer it in the direction you want. And the very nature of the game forces you to use both strengths and weaknesses in meeting those challenges.