Game Restarts
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I can't actually think of any games that decided to restart that actually, like, started again after it was decided to restart
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@prototart said in Game Restarts:
I can't actually think of any games that decided to restart that actually, like, started again after it was decided to restart
I am /still/ waiting for Treyvan 2.0...
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@auspice said in Game Restarts:
@kanye-qwest said in Game Restarts:
- Reboot any and every game into a game of Pugmire
- Profit
Where's Parxmire?
As I've said before, it's gotta be "Barx".
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@sparks said in Game Restarts:
@auspice said in Game Restarts:
@kanye-qwest said in Game Restarts:
- Reboot any and every game into a game of Pugmire
- Profit
Where's Parxmire?
As I've said before, it's gotta be "Barx".
I was trying to think of a good one, but the migraines have me today! Barx is better, yes.
But my biggest migraine side-effect is word loss / word salad.
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@prototart said in Game Restarts:
I can't actually think of any games that decided to restart that actually, like, started again after it was decided to restart
A Moment in Tyme went through... 3? 4? restarts over the decade that I played there.
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I've been through two restarts and both were pretty successful. The first one was the games way of dealing with dinosaurs, every so many years there would be a reset and start from scratch.
The second one wasn't intentional. Some asshat hacked the game server, deleted the database and any backups they could find. The code survived because it was managed by version control software elsewhere... so we rolled up new and more or less started over.
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But guys you're all forgetting Brave New World did like 8 restarts and that turned out great!
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What kind of player reaction did the game get during/after the first? Did the Dinos cry and wail? We are prone to that, you know.
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@thenomain it was a sort of expected thing so the dinos weren't really able to complain too much. It was An RP MUD and the dinos were able to grind their way to about 90/95% of the way back to where they were pretty quick anyways code wise... but it also largely opened up leadership spots and stuff that everyone could try for.
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Darkwater effectively restarted - it closed in 2011(? Could be wrong) and reopened from an old saved DB this January. ICly the time between has a whole metaplot attached, quite cleverly designed complete with "this is why you don't remember all the details and why you and these other PCs haven't seen each other during".
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@auspice said in Game Restarts:
@rnmissionrun said in Game Restarts:
@kanye-qwest said in Game Restarts:
@rnmissionrun It seems like the perfect game to play with your non furry friends who all love and have dogs, though.
Maybe!
Let me know when your Arx-style Pugmire game opens so I can check it out
I need the cats. Armello makes me wanna play some sort of royal spy cat.
IIRC, Monarchies of Mau is due out in May, so you don't have long to wait!
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By the definitions of game restarts here? I was involved in a couple back in the day.
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Beast Wars Transmetals, my first MUSH as a director, went through a really rocky starting period. Flaky host, insane psychocoder, and an unstable MUX that kept deleting shit. We closed down for a couple of months and transferred to Penn and then 'restarted'. It went better than expected and ran for a few years once all the kinks got ironed out.
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Megaman X MUSH, my second big 'thing' as a director, played through to a certain point and the game languished due to interest and soft-closed. A fresh infusion of Megaman X stuff around the time of X7/X8 being released caused a reboot/resurgence with an advanced timeline and removal fo some things like superfluous factions. It went better than expected, and ran in total for about 4 years. A later attempt to 'reboot' into a further future Megaman Zero-era timeline crushed it completely though.
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Transformers: Genesis II, which was to be a reboot/update of the original Transformers Genesis, failed to find traction. And then the host exploded, so...
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SuperMUX successfully 'restarted' into Millennium Heroes MUX which changed some things and added a second, separate grid for a Batman Beyond-era DCU. It went over pretty well.
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The kind of restart that interests me is when a game is launched around an idea that should have worked but failed due to reasons unrelated to its own merit.
So for example if you start a Wheel of Time what-if MU* but something happened to make it failure-to-launch - maybe RL hit staff hard right at the start, or your coder disappeared early on, or it was during the summer when things were quiet and not enough people noticed it... whatever it was, it could be fun to see it come back to life in order to attempt to fulfill its promise.
If it's nostalgia it interests me less because chances are big it'll try to imitate something oldbies are into for its own sake, which tends to be an I guess you had to be there proposition. It could still work but... eh.
Now if it's a straight up clone of a game including the playerbase, catering to oldbies who're in position with their full old sheets while newbies are by necessity their sidekicks that's basically of no interest to me.
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@bobotron said in Game Restarts:
- SuperMUX successfully 'restarted' into Millennium Heroes MUX which changed some things and added a second, separate grid for a Batman Beyond-era DCU. It went over pretty well.
oh wow I totally forgot about that place, I was like ... 10 tops then I guess?
also I'm pretty sure it less restarted than like, two wizards like bribed the site admin to give it to them and ban the guy who made it
or did that happen prior to the restart
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I think that may have been restart #2; the addition of the future grid went smoothly from what I recall as plotstaff at the time. But I moved cities about six months later and it was gone when I was ready to come back to MU*ing after a move-hiatus, so I dunno.
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yeah I don't really know, like, the only things I at all remember about it are that at one point the grid was idk about 10 rooms max and also the stuff where the Wheel in Time fangirl and somebody else got the dude running it kicked
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@bobotron That's vaguely familiar, when was this?
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@Mr-Johnson
I think the tail end of 2000. -
What's the advantage of restarting a game over starting a new game?
Is it just nostalgia? Can it be something else?
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@arkandel From a practical stand point I would think restarting is a lot less effort if you've got the code, grid, etc already built and ready to go.