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    Roleplayer's shower thoughts

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    • Goldfish
      Goldfish @Seraphim73 last edited by

      @seraphim73 Haha, that's actually it. I'm stupidly shy so it's probably just a well practiced shorthand to have my character actually seek people to talk to. Playing extroverts is my other way. It's a lot of fun to play someone who is the opposite of myself.

      Am I the baddie?
      Yes. Always yes.

      1 Reply Last reply Reply Quote 1
      • P
        Prototart @surreality last edited by

        @surreality said in Roleplayer's shower thoughts:

        (I would totally do this, too.)

        there's this ridiculously minor like she's not even d-list marvel villain named Skein who's got, like, "fabric manipulation" powers and i decided to do a thing where she just, realized she was already a millionaire, in her 30s, and basically surrounded by people who do crime cus it's an excuse for them to cosplay in public (seriously like, her teammates are somebody wearing rabbit ears, somebody in a panda hoodie, and a hyper-evolved blue collar hippo), and just, whatever, open a shop instead

        and has an ankle monitor and got like probation/house arrest cus when she was surrendering to the cops after her road to Damascus moment stealing fabrege eggs with furries, Spider-Woman turned up and hit her in the face

        (because I think it's funny for her to have a protective order against a superhero)

        surreality 1 Reply Last reply Reply Quote 4
        • surreality
          surreality @Prototart last edited by

          @prototart OMG. I had never heard of this character. This is now my favorite character ever. Ever.

          (I studied fashion and costume design in college, so, uh... )

          But like, if I was a not-so-supervillian, that is totally the kind of not-so-supervillain I'd be. But fuck the Fabrege Eggs, I'd make 'this is the dress that makes you look 20lbs slimmer' and market it for the big bucks. Wayyyyyy less effort! ...and probably much more money.

          (I would suck at supervillainy, even not-so-supervillainy.)

          Oh fucking well.

          Bobotron 1 Reply Last reply Reply Quote 0
          • Bobotron
            Bobotron @surreality last edited by

            @surreality

            You are...

            alt text

            surreality 1 Reply Last reply Reply Quote 0
            • surreality
              surreality @Bobotron last edited by

              @bobotron I really sorta am. Just make the hair green. The height's about dead on, though.

              Oh fucking well.

              Tinuviel 1 Reply Last reply Reply Quote 0
              • Tinuviel
                Tinuviel @surreality last edited by

                @surreality I feel that if we were to take the main portions of our personalities and put them into one person, Edna Mode would be the result.

                He/Him

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                • Misadventure
                  Misadventure last edited by

                  Shower thoughts:

                  I think about buying suggested book on Apache wars.
                  That could make for better Apache Scions in my Victorian Scion game.
                  Why do the Scions show up now, and not when they could have saved the First Nations?
                  Because Scions (in my setting) are created specifically to face Titan activity.
                  Scions suck.
                  Scions and the Gods have sucked for every group who were scattered or wiped out throughout history.
                  This game is depressing.

                  I have a waggish sense of humor.

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                  • Sides In Orbit
                    Sides In Orbit Banned last edited by Sides In Orbit

                    The reason people conflate things happening to their character with things happening to them is because the character is viewed as an extension of the self. I realize this is entry level, but bear with me.

                    The idea that character is an extension of self is baked into the game design. As an example of this, most of these games reward your character with experience points or whatever for good roleplaying on your part. You, the player, are expected to want your character to ultimately win. Notice how also in most games, you only play one character.

                    The only way to escape this is to play worlbuilding games like Microscope, but they're too out there to appeal to most people. So we're all stuck with the player-PC conflation, and yes, we are all guilty of this deep down.

                    1 Reply Last reply Reply Quote 1
                    • Misadventure
                      Misadventure last edited by Misadventure

                      Another is to approach the story as having a large cast of characters and cast the players as roles in the scenes where things are happening.

                      You could allow the same character to be played by the same player every time, but it still diffuses the self investment some.

                      Ars Magica did this, where you had 1 Mage you could play, and when your Mage was busy, you could play your Companion (heroic non-mage), and everyone could take turns (or not) playing all the support NPCs that were associated with the Chantry.

                      I really think the answer is a step beyond just rewarding failure, you literally need to make failure critical (from an OOC point of view) to progress. The protagonists have setbacks. If they were never outside their comfort zone, we wouldn't care.

                      I have a waggish sense of humor.

                      Lithium 1 Reply Last reply Reply Quote 0
                      • Lithium
                        Lithium @Misadventure last edited by

                        @misadventure It is amazing how many people don't understand that. We need the failures in order to make the successes have meaning. If all we do is win all the time it is just /boring/ because there is no variety. Yet so many people cannot abide failing at anything...

                        It is strange.

                        Hello! Long time listener, first time caller...

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