What Do You Want In A New Game (3-options)?
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@cobaltasaurus Being a scifi nerd, I really like setting #3. Might be able to do it with starfinder, or maybe just d20 modern.
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@magee101 I've wanted to play Starfinder forever. I don't really know it, though. So coding it would be... :x
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@cobaltasaurus uhhh.. lets see I think its kind of similar to d20 saga so you might be able to start with one of those codebases and start tweaking? It does have some weiiiiird mechanics for a d20 game (stamina and resolve point systems mainly come to mind). But it isnt too much different from any d20 game in terms of how you play it so shouldnt be too much harser I dont think. Ofc I have never coded beyond some simple C++ scripts back in the day
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@magee101 It'll be done on Evennia, and I don't think there's a codebase for d20 or Pathfinder or even D&D out there for Evennia. (There's not a lot out there for Evennia.)
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@cobaltasaurus welp boss, iunno! But I would love #3 really. I have been trying to find a nonstarwars/galactica spacegame for awhile now. FS3 might be an easy choice but then I won't play it cause that system is boring to me >. <
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See I like #3 using SPELLJAMMER!
Especially since 5e now has rules for it.
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@lithium What's spelljammer?
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@lithium said in What Do You Want In A New Game (3-options)?:
See I like #3 using SPELLJAMMER!
Especially since 5e now has rules for it.
I'd join in a Spelljammer game in half a heartbeat. I heard that WotC finally dropped a few Spelljammer hooks for 5e, like stats for the neogi, but are they committing to a full conversion? Like 'official' official? Either way, I'd be in. A 'locked' crystal sphere like the Astromundi Cluster would probably be a good ballance of space-travel freedom and 'area concentration' for RP.
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@cobaltasaurus Magical space ships that fly through magic 'space' to travel between the different D&D 'Worlds'. You can literally fly between Greyhawk, Forgotten Realms, Etc. Only a few places can't be flown to, Dark Sun (Cuz it's off the elemental planes) and Ravenloft (Cuz it's off the Demi-Plane of Fear).
(ETA) @Runescryer The premise was a single ship, lost in space, as presented in option 3 iirc.
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A few things:
#1 would work really well with the Cinematic Unisystem because of its HILARIOUS levels of customability (plus, it really kind of sounds like something our of Buffy's nightmares). I bet @Sunny would love you for it.
#3 is neat, but you really need a way to refresh the population and justify people not being around. I mean, if the ship is humongous enough--city-sized, at the very least, which in sci-fi most Generation Ships are--then sure, it could work.
#2 has a lot of elements in common with Exalted Dragon-Blooded (caste-system based on magical aptitude, elemental powers, the importance of breeding in nobility, inheritance, etc.,) but I do really like it. My one concern with L&L games in general, beside the 'don't really wanna research that setting historically' is that I get bored, eventually. It would be really cool if the setting was L&L but with the trappings of a more modern era (if you've seen the series Kings you might get what I mean-ish). But in general I just mean: there's no reason we can't apply modern-era trappings to a magical L&L society... it might even create something pretty unique.
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Two or three. Two, because you've already fleshed it out a bit, and what's there sounds /awesome/. I love magic, intrigue, and all that fun stuff. The prospect of essentially 'stealing' a Seeding offers a really cool source of tension and striving, and the Dark Seeders make for interesting bad guys who could easily hide in plain sight. Good, simple but eminently playable setup.
Three, provided it turned into a colonization game. I've /always/ wanted to play a really good SF colonizing-a-hostile/strange-planet game, and that sounds like it could fit the bill. Without it being fleshed out a bit more, it's hard to say which my vote would go to definitively, but either of those two would be a hell of a lot of fun, I'm sure.
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@pyrephox said in What Do You Want In A New Game (3-options)?:
Three, provided it turned into a colonization game. I've /always/ wanted to play a really good SF colonizing-a-hostile/strange-planet game, and that sounds like it could fit the bill. Without it being fleshed out a bit more, it's hard to say which my vote would go to definitively, but either of those two would be a hell of a lot of fun, I'm sure.
I'm falling a little in love with the stuff for the Courts game. But after I sleep I'll maybe poke at trying to flesh out the Sci-Fi game a little bit, and see if thinking about it enthralls me as much as the Courts one, and see what folks think of what I come up with.
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@cobaltasaurus One question (I might have missed the answer at a first read) - why would you say someone might play a Seedless? Unless it was meant specifically to be a 'becoming' arc, what's the niche for a PC Seedless?
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@cobaltasaurus said in What Do You Want In A New Game (3-options)?:
#3 ...I have a little more trouble worldbuilding for. But I would personally play it! >.> Someone else make it!
FINE.
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#2
It seems very close to Mistborn #1 in a few aspects
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@ganymede said in What Do You Want In A New Game (3-options)?:
@cobaltasaurus said in What Do You Want In A New Game (3-options)?:
#3 ...I have a little more trouble worldbuilding for. But I would personally play it! >.> Someone else make it!
FINE.
I'll help you, but you gotta do the heavy lifting!
@arkandel said in What Do You Want In A New Game (3-options)?:
@cobaltasaurus One question (I might have missed the answer at a first read) - why would you say someone might play a Seedless? Unless it was meant specifically to be a 'becoming' arc, what's the niche for a PC Seedless?
I'm honestly still working on fleshing that out. That's one big question for me:
Why play a Seedless? What's their niche? What can they do? A couple of concepts come to mind, but they might be the exception rather than the rule. So I need to think of wider reasons. Maybe the Seedless are a bit hardier-- they're stronger, faster, healthier, etc than the Seeded. But that just means only people wanting to be non-magic combat PCs will play them. So I gotta come up with built in theme reasons for why they matter. Other than 'the nameless/faceless majority are Seedless'.
@wildbaboons said in What Do You Want In A New Game (3-options)?:
#2
It seems very close to Mistborn #1 in a few aspects
Wassat?
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@cobaltasaurus said in What Do You Want In A New Game (3-options)?:
I'll help you, but you gotta do the heavy lifting!
Well, what if we set the ship in the Mass Effect universe? Like, have it launched off into the middle of WTF-space from a newly-discovered mass relay?
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@cobaltasaurus said in What Do You Want In A New Game (3-options)?:
It seems very close to Mistborn #1 in a few aspects
Wassat?
You need to read the Mistborn series by Brandon Sanderson, it's awesome.
The first trilogy (he's currently in the middle of a second one) takes place in a world where evil has already triumphed and this evil overlord has been running the world for centuries. It's really cool.
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@ganymede said in What Do You Want In A New Game (3-options)?:
@cobaltasaurus said in What Do You Want In A New Game (3-options)?:
I'll help you, but you gotta do the heavy lifting!
Well, what if we set the ship in the Mass Effect universe? Like, have it launched off into the middle of WTF-space from a newly-discovered mass relay?
I'm not familiar enough with MEU.
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Book series by Brandon Sanderson.
It's not elemental magic, but has the idea of noble blooded with magic abilities, etc. secret ways to become magic. Also has a lot of stuff with the magical bastard children of noble families. It's not that close, but has some similar thematic elements