Jun 19, 2018, 8:30 AM

@misadventure It's the tiered costs. I haven't done it all in a while, but the math works out such that you could have two characters with identical stats, but depending on how you build them in CG and with CG or later XP, they will cost the same in starting points, but one will cost much more in (combined) XP than the other. The way it works is that you do exactly that -- front load the 'expensive' stat while having almost nothing else at all, resulting in what is more or less a one-trick pony that's anything but well-rounded.

The flat costs eliminate this, and since it's not going to cost more later, people are more inclined toward a more reasonable and rounded spread of attributes and skills.

Basically, if you ever want that 5 in tiered, it's considerably cheaper to buy it in CG than buy it up over time. You ultimately end up with people who have the same stats, but those stats don't have the same cost to get there, which is pretty meh.

I can't say I would ever support 'I want a respec now that I have enough points to min-max better in a tiered system without crippling myself somewhere', that's for sure.