MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard

    Fallout: Montreal

    Game Development
    28
    166
    14045
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • I
      Insomnia @RizBunz last edited by

      @rizbunz said in Fallout: Montreal:
      things that are Montreal at heart

      Leonard Cohen - although he didn't start music until 1967, he was writing in the early 50's and 60's.

      Thenomain 1 Reply Last reply Reply Quote 0
      • Thenomain
        Thenomain @Insomnia last edited by

        @insomnia

        Don’t you know that nothing changed except for technology starting 1943? No new clothes, no new songs. Except for “Take Me Home, Contry Roads” for some reason. I guess John Denver crosses all timelines. He saw all the doors and what’s behind all the doors.

        Really he’s just given up our reality to sacrifice himself to save a very young Jim Henson from his under sea prison with Frank Oz.

        —

        It pays to never, ever look closely at Fallout. 😉

        “If you wish to make an apple pie from scratch, you must first invent the universe.”
        ― Carl Sagan, Cosmos

        RizBunz 1 Reply Last reply Reply Quote 4
        • P
          Patty @RizBunz last edited by

          @rizbunz Hard for me to answer, to be honest, given that I grew up there in the 90s and I'm an Anglophone. Things Franco culture like old school music are a bit outside my realm.

          Perhaps, like I said, you can have tensions between the minority of Anglophone and the majority of Francophones as an example. Divided loyalties, maybe - those who wanted to keep Canada independent (as part of the Commonwealth, or whatever followed it in game chronology), those who were pro-American and threw their lots in with the occupiers, and those who were isolationalist. The French would probably fall into the latter camp often, but that might be another division.

          Of course, this is long ago now. Groups remain the same. You can also have the Church, which was monolithic and very important in French society until the 60s, be a big player in this world, perhaps. There's also a sizeable Mohawk reserve south of the city (Kahnawake) that could EASILY make a comeback as a potent force, and would actually be very cool to see in this.

          RizBunz 1 Reply Last reply Reply Quote 1
          • RizBunz
            RizBunz @Thenomain last edited by

            @thenomain Dude, you're ruining me.

            1 Reply Last reply Reply Quote 0
            • RizBunz
              RizBunz @Patty last edited by RizBunz

              @patty Great ideas! We are working on a number of factions, and I figured the other day that Pro and Con unification and the like would still be a sore spot, especially given the whole...street executions and what not.

              Edit: You also reminded me that we don't have a lil church or anything in our settlement. I'll have to change that I think.

              1 Reply Last reply Reply Quote 0
              • RizBunz
                RizBunz last edited by RizBunz

                UPDATE:

                • Code will be going into play this weekend (Huzzah!)

                • Wiki is being updated with fluff and more information as we speak. Examples are Wanted Concepts, Bestiary, Factions. (Theme will also be going up as of this weekend, along with POSSIBLE fluff for other Traits (Attributes, Skills, etc)

                • TO DO - Completing Backgrounds and their advantages toward/for players.

                • Discord Invite is in talks of being opened to players.

                1 Reply Last reply Reply Quote 0
                • Taika
                  Taika last edited by

                  Might be easier to make a 'player' discord than trying to lock the history to hide spoilers 😛

                  cityofshadowsmux.com:2860 // http://cityofshadowsmux.com/index.php/Main_Page

                  RizBunz 1 Reply Last reply Reply Quote 1
                  • RizBunz
                    RizBunz @Taika last edited by

                    @taika We have sections of the Discord locked away from players already 🙂 Keen idea, and we're on the ball!

                    1 Reply Last reply Reply Quote 0
                    • Taika
                      Taika last edited by

                      Heehee! I learned the hard way. I am too old for that fiddly shit and had to split it into two servers after mucking it up.

                      cityofshadowsmux.com:2860 // http://cityofshadowsmux.com/index.php/Main_Page

                      1 Reply Last reply Reply Quote 1
                      • RizBunz
                        RizBunz last edited by

                        WIKI UPDATE:

                        Theme page complete. Apologies lots for the delay.

                        Game Update:

                        Vault 1-A fully desced. Another descer has also come aboard to aid in the rest of the build's fluffing.

                        1 Reply Last reply Reply Quote 4
                        • Carex
                          Carex Banned last edited by

                          In previous posts you were talking about how people should be aware this is a RP focused game not a combat game and the system isn't really designed around combat...

                          But here's the thing. Fallout was never about role play or combat.
                          The driving force behind everything you do in Fallout is scarcity.
                          You need clean water, you need ammo, you need food, you need better armor.
                          The townsfolk need you to fix the damn pipes with any scrap metal you can find. Some people need to survive but they have so few resources and ability they have to live as slaves just to keep breathing.

                          The entire game is about what people need and in a MU setting resources can be virtually limitless.
                          How do you address that problem?
                          Do you address that problem?

                          alt text

                          RizBunz 1 Reply Last reply Reply Quote 1
                          • D
                            Deleted last edited by

                            A coded resources/supply system would be good. Especially if you focus the game around it. A need to survive or desire for more stuff is a much cooler motivator than 'let us hang out in the apocalypse abd bang.'

                            Carex 1 Reply Last reply Reply Quote 0
                            • Thenomain
                              Thenomain last edited by

                              People could RP the theme they signed up for. It’s a novel concept that would be helped by code and a fun mini game but let’s start there.

                              “If you wish to make an apple pie from scratch, you must first invent the universe.”
                              ― Carl Sagan, Cosmos

                              1 Reply Last reply Reply Quote 5
                              • Carex
                                Carex Banned @Deleted last edited by

                                @admiral

                                A coded resources/supply system

                                I don't think anything that elaborate would be necessary but a random fate dice based on your luck stat would be cool.

                                The system rolls once a week. The higher the better. You get one of a list of events sent to you to RP. It could be something disastrous if you roll really low like raiders take all your stuff and you need to RP getting all new gear and begging your friends for caps or you break your toe while stumbling around the house half awake then have to wear a cast for a week. In the mid range results you might stumble on a cool secret in a terminal or you find a minor treasure, rare box of ammo, a nifty hat. At the high end of the roll you might find a bottle cap collection or gain access to a old truck that still works.

                                The more lucky you are, the more good stuff happens to you and the more protected you are from bad stuff.

                                The list should be weighted more towards the bad than the good, because let's face it, the wasteland is out to get you.

                                1 Reply Last reply Reply Quote 0
                                • Misadventure
                                  Misadventure last edited by

                                  Most people have no idea what it takes to make living happen, let alone how to do it in a post-apocalyptic setting.

                                  I don't know how they will roleplay that, other than no one has anything, and no one knows how to make anything, or what they need, so this had better be Day 1 of the future.

                                  I have a waggish sense of humor.

                                  1 Reply Last reply Reply Quote 2
                                  • Mr.Johnson
                                    Mr.Johnson last edited by

                                    I mean for me personally it was NEVER about scarcity. Scarcity aint fun. It was about seeing how the world slowly tried to rebuild itself and repeatedly managed to repeat its old mistakes without fail.

                                    faraday 1 Reply Last reply Reply Quote 3
                                    • faraday
                                      faraday @Mr.Johnson last edited by

                                      @mr-johnson said in Fallout: Montreal:

                                      I mean for me personally it was NEVER about scarcity. Scarcity aint fun.

                                      Yeah, I think it's important to realize that the post-apocalyptic genre means different things to different people. For some it's about the adventure - the wild west-ish atmosphere fighting bandits in the desert. For some it's about scarcity - making do without modern-day conveniences. For some it's about rebuilding society from the ashes and bringing order to the chaos. And for some it's just a backdrop for the everyday soap opera drama.

                                      I don't know that you can really limit people to just one view of the world. And I'm not sure you should even try. Though to @Thenomain's point - if you establish that the vault has limited supplies and that's an important part of the game, people should respect that and not constantly fight you trying to discover hidden mother lodes of gear.

                                      1 Reply Last reply Reply Quote 4
                                      • RizBunz
                                        RizBunz @Carex last edited by RizBunz

                                        @carex The key for us isn't the have and have nots. If you wanted a game that is purely about the survival-battle aspect, well...that's what the video games themselves are for. Here, given that it's a setting or MULTIPLE people, not just crafted NPCs, you have to have more than just 'Ok, go. Survive.'

                                        That being said, we're already taking things like supplies and resources into consideration. There will be a code that regulates people's inventories and takes count of what they spend, use, etc.

                                        We will also be working on something that allows people to gather/scavenge, but this is NOT done automatically, and must be done via RP and communicating with Staff.

                                        So...yus! We're going to address that point and have taken it under consideration.

                                        We also will not be allowing everyone to just get what they want. If you work toward it, (by work we mean be active and rp) then maybe we can work something out for you within the confines of the setting. THINGS WILL BE LIMITED! Especially special goodies.

                                        For example? You won't be killing a group of Raiders and pop out with Enclave Armor.

                                        1 Reply Last reply Reply Quote 1
                                        • I
                                          Insomnia last edited by

                                          Things aren't scarce in Fallout, you just need to look at things differently; need forks? I always go out to do serious business, and end up coming home, weighed down by forks...

                                          1 Reply Last reply Reply Quote 0
                                          • D
                                            Deleted last edited by

                                            Things are scarce in Fallout because most of the people don't have plot armor. They aren't protagonists. If they go out to scavenge for forks, they wind up dead.

                                            Thenomain RizBunz 2 Replies Last reply Reply Quote 1
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 6 / 9
                                            • First post
                                              Last post