@mietze said in I owe a lot of people some apologies.:
I would much rather play on a place that very stringently enforced positive behavior standards than on a place that had no such boundaries but banned a shitload or people who were problematic elsewhere.
I mean, yeah, of course, a game where people enforce standards of behavior well is a good thing.
But this is a weird post. Anywhere that enforces stringent standards of behavior is likely to ban people who have been assholes elsewhere because they have certain standards of behavior and those people are known to fail at upholding them. Pretending prior behavior isn't relevant is weird.
And if nobody knows about the prior behavior, and the person behaves, then...the point is moot, anyway.
Anywho I didn't mean to derail, just. I think people are weirdly determined to allow people privileges under x, y, or z justification when really the question should probably always be, 'what is even gained by doing that?' If the answer is just 'stuff you could get from other people, with less involved baggage' then...I just don't see the point.
ETA: To use a hamfisted analogy, as far as building and running a mush goes, to me it's like: you're trying to build a machine. The parts are sort of delicate and it's important they all work well together, because when one part breaks it tends to not just break itself but also some of the other parts in occasionally unrecoverable ways. So you're building this thing, and there's this part that's known, proven, to have broken in the past in other machines. You know this, but you choose to add it because this one isn't broken yet, and you've built the rest of the machine solidly enough that there's a chance it won't break. But, if it does, it could definitely break other parts of this machine that you've been so carefully constructing, and if that happens, there's a good chance other parts will break and fall out, too.
Just...why, you know? And yet, it happens allllll the time.