Dec 15, 2018, 12:12 AM

@kumakun said in What drew you to MU*?:

Another problem with the PBEM model, if one important person goes missing the whole story crumbles. I love how MU*s can continue and even thrive as individuals are active or not. The possibilities for storylines are endless!

Yep. The scale works in favor of MUSHes. If one person drops or is on vacation that week it's (generally) not the end of the world. The on-demand access to entertainment 24/7 is part of what sets it apart from other forms of online RPGs. It's also why MUs pretty much need a critical mass of players to function. Without that it becomes more like PBP where you're constantly trying to catch up with a few specific people.

@paris said in What drew you to MU*?:

A lot of us MUSHers are disabled or struggle to get out of the house in general

This. It's a social activity that you can do from home. You can get a similar experience in MMOs with guilds, but MMOs are grindy and guilds are more hit-or-miss than MUSH communities. Also, if I AFK for a few minutes to take care of my kid during a MU scene, people pose around me. If I do that in a WoW raid, everyone dies. (LoL my char was never important enough for that. But the analogy still holds.)