Fantasy MU*s?
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I admit I prefer games where the PCs have "magical powers", be that cybernetics, superpowers, or learned or inherent magical abilities.
ETA: Or Psionics. Don't want to be powers origin-ist.
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I'll admit I prefer it a little more 'low' fantasy or whatever you wanna call it than that. For Vampire I like Underworld Rise of The Lycans for example, where you have Vampires living in their great castles, the sorrounding villages paying tribute and everyknow kinda knows what they are, but not really.
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Magical reality. Ars Magica had that more or less, depending on how you wanted to play it. For some reason i still want to attach it to a realistic seeming war system, and trade and production system.
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@Olsson
So Vampire: Dark Ages then. -
Basically yeah, which doesn't seem to be a thing anywhere alas, even less so GMC Dark Ages.
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Personally I'd be on board with a game that drew from say 7th Sea, or a Alternative History, with magic.
Games that Appeal to players:Maybe a Solid Final-Fantasy-esque game with out /being set in any of the FF Worlds, but drawing heavily from them?
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@Misadventure I admit I have an irrational desire to make a game set solely in The Kingdoms of Terror, the 6th book of Lone Wolf.
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Any Buffy the Vampire Slayer MUSH. Fantasy + reality + Vampires.
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What about... oh, what the hell is the name of that game system? It has magic and cybernetics and giant suits and shit... Rifts? Something to that effect?
That's sort of an 'all the things' running under one system. Is there anything like that out there?
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@Derp Shadowrun?
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Rifts was a lot of fun. But the system is kind of terrible.
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@TNP
Mega Damage FTW. Also, yes, fun but terrible. It DOES have a WoD-esque setting already built though (written by CJ Carella no less) in Nightbane. -
Eternal Crusade MUSH is active, though significantly smaller than it was several months ago. It's in a little bit of a summer lull at the moment as several admins are on vacation, but there are people and events still around and happening.
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@Patty said:
Eternal Crusade MUSH is active, though significantly smaller than it was several months ago. It's in a little bit of a summer lull at the moment as several admins are on vacation, but there are people and events still around and happening.
It's a great place if you want to have the one borderline rude person who handles apps ignore yours utterly for weeks.
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It also looks about on the same spot on the "High vs. Low Fantasy" scale as Game of Thrones, if not lower.
Also I read "significantly smaller" and "summer lull" and that doesn't give me the impression a game is long for the world.
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@BetterJudgment said:
@Patty said:
Eternal Crusade MUSH is active, though significantly smaller than it was several months ago. It's in a little bit of a summer lull at the moment as several admins are on vacation, but there are people and events still around and happening.
It's a great place if you want to have the one borderline rude person who handles apps ignore yours utterly for weeks.
I can't speak as to what happened in the past, Better. I'm sorry if you had a bad experience, and I think if you give it another shot, things will work out. Your call, man.
@Bargle said:
It also looks about on the same spot on the "High vs. Low Fantasy" scale as Game of Thrones, if not lower.
Also I read "significantly smaller" and "summer lull" and that doesn't give me the impression a game is long for the world.
Fair enough. I figured there was no use in mincing words. That being said, everyone who's RPed for a while knows that summer is a difficult time because people like to go outside and stuff. I know I do. Usually, I've seen, once autumn comes around and peoples' schedules regularise, things fall back into normal.
That being said, I know of several large events in the works. It's just a matter of perspective, I guess.
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The summer lull isn't in question. It's the combination of shrinking playerbase plus summer lull. In the two decades I've been part of this hobby, I've generally found that on low-population games, and especially those that seem to be losing rather than gaining players, the summer lull becomes the time when people move on from the game for greener pastures. Some will come back, but others won't, and the population of the game grows smaller still. The death spiral, if you will. Not every time, but a lot of the time.
Even so, better a tiny but active and engaged playerbase that's enjoying themselves than a massive but bored one, in my opinion.
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I've got a couple friends who play on Eternal Crusade and have told me it's better now that several staffers who were (by their accounts) terrible have left. That said, I've never really been able to get past the way some of the Policies are worded on the wiki. Particularly the Activity stuff.
http://eternalcrusade.wikidot.com/activity
It's not even that I don't think I'd be able to meet this, I just find it very off-putting.
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@Bargle said:
Even so, better a tiny but active and engaged playerbase that's enjoying themselves than a massive but bored one, in my opinion.
I would disagree. A large playerbase represents potential; as long as people are actually logged on you can engage them, run plot to get their interest back, offer them the chance to create new characters to refresh the theme, etc. You can't do that if they are not there, and getting new players to give a place a chance is really hard since it becomes a catch-22; they log on, find no one to play with (those super-active groups are often busy playing with each other) and leave, so the next person who logs on runs into the same issue.
All that means nothing about this particular game, of course. I agree that summers are a weird time, some players have a lot of free time and spend it on the MU* (but disappear come fall when they go back to class) and others vanish.