Jun 12, 2019, 11:14 AM

@faraday said in Empire State Heroes Mush:

@Ghost said in Empire State Heroes Mush:

Altogether though, I think the class of musher who prefers diceless all-consent games may be a slightly different creature than the one who is comfortable with stats and dice resolution.

I know many people who are equally comfortable on both, so I really don't think the gulf you're describing exists. Certainly, though, there are folks who only like one or the other.

I'm equally comfortable with either.

@ZombieGenesis said in Empire State Heroes Mush:

. You're saying: Why not just always be reasonable? And others are saying: Not all people are reasonable all the time and dice based/level based systems help compensate for that.

Dice-based systems don't force people to be reasonable. I've seen countless situations where players don't agree on what to be rolled, what modifiers should apply, what the outcome represents, etc. And that's just on games based on real-life physics. Throw in superpowers and I can only imagine the "But I should be able to X" arguments increasing.

Stats can be a tool to help people resolve conflicts, yes. But at the end of the day, unreasonable people are going to break any system and need to be dealt with by staff.

Yeah, can you imagine if dice made people be reasonable? God, what a world, what a world. That would be utopia.