What Types of Games Would People Like To See?
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@Ominous said in What Types of Games Would People Like To See?:
After playing Bloodstained: Ritual of the Night, I want a game of wuxia-ish monster hunters who go around banishing ghosts and demons and killing monsters and shit and absorbing their powers to become even more badass at the risk of corruption and going mad. This idea is not thought out at all, but it sounded really fun in my head.
That does sound really fun, especially after watching the trailer for the new series Netflix is going to drop in August, Wu Assassins.
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@Ominous said in What Types of Games Would People Like To See?:
@Sparks said in What Types of Games Would People Like To See?:
@friarzen - Give me literal Secret World. Modern conspiracy horror fantasy yes plz. I will put on my Paladin's dress whites, grab a sword, charge my cell phone, snag a few tacos, and set out to be the thin red line between the innocents of the world and the monsters in the shadows or clawing at the walls of reality. #teamred #templars #honorandtradition
What about Delta Green or Call of Cthulhu in a modern setting. Would that work for you?
Ugh I've been wanting to play Delta Green.
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@Coin Speaking of trailers for new series, I saw the one for "The Boys" today. I had never heard of the comic or the new series until today. After reading the premise - a CIA group of superheroes dedicated to monitoring and stopping out of control superheroes - I now want to play a MU* of that. Considering that I have never been interested in superhero MU*s, this is a big step for me.
EDIT - Thinking about it, this idea and the Wuxia idea are kind of similar. You have a semi-secret group dedicated to rooting out evil in the world with unnatural powers.
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@Ominous said in What Types of Games Would People Like To See?:
@Coin Speaking of trailers for new series, I saw the one for "The Boys" today. I had never heard of the comic or the new series until today. After reading the premise - a CIA group of superheroes dedicated to monitoring and stopping out of control superheroes - I now want to play a MU* of that. Considering that I have never been interested in superhero MU*s, this is a big step for me.
EDIT - Thinking about it, this idea and the Wuxia idea are kind of similar. You have a semi-secret group dedicated to rooting out evil in the world with unnatural powers.
Oh man I am so excited about The Boys coming out tonight.
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@Coin It got released early last night, so feel free to binge at will. So far, it's over-the-top as expected but not (yet?) as cringey-edgy as the comic.
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@fatefan said in What Types of Games Would People Like To See?:
@Coin It got released early last night, so feel free to binge at will. So far, it's over-the-top as expected but not (yet?) as cringey-edgy as the comic.
i haven't read the comics, actually; and the one review I saw was really positive. I probably won't be able to watch until tomorrow.
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The Boys was great, and I say this as someone who absolutely hates Garth Ennis and his juvenile "edgy" garbage. The material actually made it into the hands of competent writers, and was pretty compelling. I'd be excited to see an OC supers game with the same themes, but I think it would be extremely difficult to pull it/a game set in the universe of the show or comics off maturely and safely. Kinda seems like it could easily just turn into a creep magnet.
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@Wizz
I'm sure the mu community st large could handle mature content without having issues.Said no one ever
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The Boys was good, but really dark...
EDIT -- I moved The Boys review to the appropriate thread.
On the topic of game setting ideas, seeing the show got me to thinking about a Supers MU* like I discussed above - the PCs are members of a Supers monitoring bureau. Unlike the Boys, it would be a legitimate organization consisting or normies and supers. It would be a grey op organization but treated as a bit of a joke, because it isn't glamorous "heroic" work.
That works for them, since they don't want the showy, fame-hungry, star-studded, flashy powered supes. They want supes with subtle and utility oriented powers. If given the choice between Superman or Batman, they would take Batman every time, both because he is a normies and also because he has contingencies for everything. So among the supers who get turned down from the Justice League and The Seven, they pick from the rejects the ones that are best fits and go about their work mostly in the shadows.
It would be street level supers working with a highly competent if questionably legal and ethical organization to take down problematic world's class supers with as little fanfare as possible. So the Boys, Sci-Fi's The Invisible Man, Hitman video games, and every action soy movie ever in a blender.
I have no idea what codebase of tabletop RPG system would be best to run such an setting, as it would need to accommodate for wide power rangers.
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@Ominous So kind of like (to name a few comics for inspiration) throwing the OMAC Project, Damage Control, the Powers Bureau, and Checkmate into a blender? Sounds awesome.
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Just gonna toss out that 'The Boys' is pretty darn close to the Aberrant Universe already.
-Project Utopia having a near monopoly on metahumans/Novas and covering up some of the really shady drek some of the popular ones get up to. As well as their own dark secrets.
-The Division could easily have a non-powered Black Ops unit to blackmail or otherwise 'spank' down the Novas that start 'acting up' -
@fatefan
I am not a comics geek, so I will have to take your word for it and maybe look into those comics.Oh! Add MIB into the mix. Actually a MIB MU* sounds fun too...and we just came full circle back to Delta Green.
@fatefan
I was eyeing Aberrant; however, when I read reviews of it, a few said the Taint mechanics are pointless and rarely come up in play. I kind of want "Dark Side" points. Even the members of... The Bureau? The Office of Vigilance? Overwatch? (sadly that last one is taken, because it would be a kick-ass name for the group) should be capable of descending into their dark temptations.Anways, this is probably not going to get off the ground, as I have never run a MU*, and, as I said, superhero MU*s are generally not something I am interested in.
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@Ominous Taint is not necessarily 'pointless' and 'rarely comes into play'. The impact of Taint really depends on both the Players and the GM. You basically get Taint 3 ways:
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Buying Tainted powers or Attributes. You get the dot at half cost, but it's a 1 for 1 tradeoff, where you also gain 1 dot of Permanent Taint. This adds up quicker than you think.
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High Quantum or Node Attributes. Quantum is essentially your universal Power Cap; if you want your blasts to be bigger to to gain access to more impressive powers, you need to increase your Quantum Attribute, and every dot of Quantum above 5 (out of 10) adds 1 dot of Permanent Taint. Node measures how much power you can dish out in a Round; the higher your Node Attribute, the more Quantum Points you can spend in a round to fuel powers and defenses. When you have a Node 3 or higher (out of 5), you automatically gain a certain amount of Permanent Taint.
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When you reach 10 points of Temporary Taint, you trade them in for 1 point of Permanent Taint. You gain Temporary Taint by doing things like pushing your powers, trying to rapid heal, and gaining certain mental disorders. But basically, whenever you channel Quantum power to achieve spectacular short-term effects, you can gain Temporary Taint.
Now, Temporary Taint can be bled off by spending a full month of storytime using your powers at half-power or less to remove 1 dot of Temporary Taint. Permanent Taint is never removed*. Once you reach 10 Permanent Taint, your character is removed from play.
Also, as you gain Permanent Taint, you gain Aberrations, from unusual or monstrous physical changes to permanent mental disorders. Sometimes, these Aberrations can encourage or accelerate the acquisition of Taint. So, welcome to the long treadmill...
Like I said, the ultimate impact Taint has on an Aberrant game depends on how far and fast the Players and GM are willing to push the characters in regards to use of their powers.
As for The Division, which is the multi-national agency trying to monitor Novas and counter Project Utopia, they're almost exclusively human, or low-powered Novas with a Quantum rating of 1 or 2. And even then, Novas working for The Division will have very subtle, non-flashy powers. And part of the reason for this is the philosophy that it will take lower-powered Novas longer to acquire and be consumed by Taint, especially if they're not pushing their powers & abilities constantly and relying more on training than powers.
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@Ominous said in What Types of Games Would People Like To See?:
After playing Bloodstained: Ritual of the Night, I want a game of wuxia-ish monster hunters who go around banishing ghosts and demons and killing monsters and shit and absorbing their powers to become even more badass at the risk of corruption and going mad. This idea is not thought out at all, but it sounded really fun in my head.
UHHHH AGGGGGH!!!
- NEW SHARD: Teps Oceus - Chain lightning!*
It would be kindof amazing, the PCs being Shardbinders working with/for various organizations, and such.
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World of Warcraft.
I know WOW already exists, but I think the ongoing faction melodrama would be fun.
"What, the Alliance went too far making the Horde the good guys for a season, but then the Horde went too far again and the Tauren/Orcs/Trolls are warring internally against the Undead within the Horde?"
"What? The Horde made a good guy's dead brother an undead but a Horde champion felt it was dishonorable so they stole the newly undead guy from the Horde and returned it to his family and now he's been ordered for execution by the Horde?"
The Way the World of Warcraft Turns is brought to you by Tide laundry detergent and Toblerone candies....
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@Ghost
I am not a fan of WoW or its lore for a bevy of reasons, but the constant "WE MUST PUT ASIDE OUR DIFFERENCES TO FACE A LITERAL EXISTENTIAL THREAT" every few years is the biggest one. You'd think they'd have figured out Azeroth probably needs a united force to defend it by now. Like at some point you'd think the Tauren and the Night Elves would realize how much they have in common, or the Orcs and the Dwarves, or the humans and the blood elves WHO WERE ALLIES FOR CENTURIES BEFORE GARITHOS. -
@Rinel said in What Types of Games Would People Like To See?:
You'd think they'd have figured out Azeroth probably needs a united force to defend it by now
Then they'd have to call it World of Peacefulness, which is trademarked by the races of Nozeroth who've yet to release product but are adamant about keeping the rights to their world theme.
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City of Heroes managed it.
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@Thenomain said in What Types of Games Would People Like To See?:
City of Heroes managed it.
Ah, the Rikti invasions...
Also, still really really enjoying the CoH/V rebirth. The new Sentinel archetype is 100lbs of Awesome in a 5lb bag.
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I was just reminded that Elite Dangerous TTRPG was a thing.
Make it with HSpace, you cowards.