What Types of Games Would People Like To See?
-
@Ghost So you're talking about people fighting trees. I'm going to roll a beef empire tycoon and slate all those trees and tree monsters a prime real estate for growing cattle.
I win.
-
A My Hero Academia game would be pretty sweet. In theory!
-
There have been times I have seriously contemplated seeing if a game based off of Brandon Sanderson's Stormlight Archive is viable. I have absolutely no idea what kind of logistics are involved, though, but the thought does keep striking me from time to time. (Random aside, all of the staff names would be the names of the Unmade.)
-
@dvoraen I see your Stormlight, and raise you the whole Cosmere.
-
@Jennkryst said in What Types of Games Would People Like To See?:
@dvoraen I see your Stormlight, and raise you the whole Cosmere.
If someone can pull off a successful, long-lasting game that touches on the entire Cosmere, I would be impressed, and I would probably "retire" from MU*ing because I don't think I'd ever see anything to top that. That said, I think the Cosmere itself is way too big in scope.
-
I have dabbled with the idea of a shonen-ish MU*. Over the top fights, defeating bad guys with the power of friendship, tournament arcs, the works!
-
@Ominous
I would give that whirl. -
Heck I've wanted to play FCs in a scaled-down DBZ game for awhile that's less focused on power levels and maybe no mobs, but that may be a pipe dream.
-
I would shoot for something like Demon Slayer, early Naruto, Dororo, Fullmetal Alchemist, Inuyasha, and Black Clover, sort of a grim Dark Souls-y setting. I've had this human version of Mouse Guard idea for a while with the setting revolving around an order of warriors who protect the human territories from all the surrounding dangers - doing patrols and investigations. There would be young adults who just joined forming larger teams headed by a seasoned member, sort of like in Naruto. As they gain experience and skill, they form smaller teams or even pairs or solo missions. I had mentioned in another thread, after watching a let's play of Bloodstained: Ritual of the Night, an idea of a group going around and killing monsters to take their powers and kind of wonder if that could be folded into the setting as well.
-
I have a set of code that would make a perfect expanded Metal Gear Solid universe.
-
-
A game idea I've been toying with for a while is an upstairs/downstairs or Downton Abbey sort of deal where the two PC factions are nobility and the serving staff of a manor house, but I have no idea how to execute this
-
@Ganymede said in What Types of Games Would People Like To See?:
There is a reason that Dark Metal eventually shut down: because the market was unfair, and better products came out. Unsurprisingly, those better products leaned towards evening out the unfair market.
I agree and I think this was mostly because they refused to let the game reset. All MMO will update and find a way to reset the playing field in some way at least once a year. DM really needed to do the same.
Brings up a good point: Maybe in the future games should have zones like an MMO based on how much XP you have so all the dinosaurs are in their own special zoo doing their politics and sending orders to the people in the lower power zones?
-
In a forgotten corner of a Lords and Ladies game grid, a village where we can play: Peasants and Peasants. I would play a peasant. We could have peasant adventures, like the case of the missing cow, and dynastic politics involving rival peasant families feuding over someone moving some land markers around three generations ago!
-
@Carex said in What Types of Games Would People Like To See?:
Brings up a good point: Maybe in the future games should have zones like an MMO based on how much XP you have so all the dinosaurs are in their own special zoo doing their politics and sending orders to the people in the lower power zones?
It's not a bad idea, but it doesn't really make sense in the setting or practice. In Vampire, for example, elders don't leave neonates alone; they need to be put in their place constantly. But dinosaurs, in my opinion, aren't a problem in the hands of the right players.
You really need the right players. To get them, you have to attract them with something that they want. It's really that simple.
-
Mechwarrior: Destiny is a more narrative-y take on some Battletech-fu, the beta test for which is available to folks who backed the Clan Invasion Kickstarter. I haven't dug too deeply into it, but there's some neat stuff with FATE point type things.
It needs some work, to get chargen and in-play XP to be 1:1, but we'll see how things shape up.
-
This post is deleted! -
@RDC said in What Types of Games Would People Like To See?:
Unpopular opinion: Generic CofD 2e game where the defining feature is that staff just kind of stay out of your way and let you play the game without metaplot or too much staff-lead politics and stuff. >.>
tbh I told someone once that it'd probably be super popular to launch a CofD 2e game where you are largely just offering a MU TT-type environment that's persistent.
Provide a few 'settings' (New York, Old West, Victorian London, etc), give people the option to have multiple +sheets (so they can have one per-setting), then just sit back and maintain (approve characters/sheets, run any XP spends that need to be overseen, handle anything that needs mediation), and largely just let people play, run PRPs, etc.
ETA: because yes, while someone could just 'run an OTT,' part of the issue is scheduling. Part of why we like MUs is the casual RP. So if I can have the casual RP with the ability to have a big pool of players where I can just drop in and PLAY and this week have a plot with these people and next week a plot with THOSE people and not be beholden to someone's idea of a metaplot they're gonna get bored of in a month? that'd be great.
-
@RDC From the looks of things, that seems to be the popular opinion. That was the basis of Fallcoast and City of Hope, right? (except COH is oWoD)
-
@RDC said in What Types of Games Would People Like To See?:
Unpopular opinion: Generic CofD 2e game where the defining feature is that staff just kind of stay out of your way and let you play the game without metaplot or too much staff-lead politics and stuff. >.>
It's a fair opinion to have, but I have not seen this work in practice for longer than a few months.