@Ghost said in Personal Agency for Personal Boundaries:
I worry more about how people are treating each other at the dinner table than I do whether or not they think my casserole is amazing.
Yes, but getting people to treat each other better at the table takes more than adding an extra fork or spoon to each setting. People may tolerate the lack of napkins if your casserole is damn good, but good guests are hard to come by.
That tortured analogy aside, I surmise that many players aren't going to fully understand the +xcard function or motivations initially, so there will be belittling and there will be teasing because: (1) this happens in social settings, regardless; (2) this happens often where people are relatively anonymous; and (3) this happens more often where people have social issues.
I wish I knew of a panacea to make people feel more comfortable on games, but at this moment I don't. I support tools to report bad players, but I'm not so sure I support tools which are calculated to terminate forms of role-play due to a player's personal experiences. It's impossible to predict with any efficacy what will set anyone off, and even more so on games which are clearly by design meant to cater to "darker" topics.
WoD games used to have things like +rpprefs which would alert others to what RP you want your PC to engage in. Maybe that's all we can do insofar as "personal agency" in setting your personal boundaries for others not to cross. If there were a clear policy along the lines of "set your prefs and respect others' prefs" I would certainly get behind it. And since we have done it before, we aren't re-inventing the wheel.