Fantasy Systems
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@Coin said:
Did you also date a girl who ended up leaving you for another dude who ended up running a RuneQuest game and killing your character with a fucking Jack-o-Bear because he was still at odds with you even though he "won" (ugh, he actually said this to me) and just wanted to be a dick about it?
No. I didn't date girls back then.
P.S. I totally schooled him in Magic, though, so it's all right. #highschoolpriorities
I played Magic for about six months before I discovered Jyhad, later V:TES, which is infinitely superior.
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@Ganymede said:
@Coin said:
Did you also date a girl who ended up leaving you for another dude who ended up running a RuneQuest game and killing your character with a fucking Jack-o-Bear because he was still at odds with you even though he "won" (ugh, he actually said this to me) and just wanted to be a dick about it?
No. I didn't date girls back then.
P.S. I totally schooled him in Magic, though, so it's all right. #highschoolpriorities
I played Magic for about six months before I discovered Jyhad, later V:TES, which is infinitely superior.
Never got into it; but I also didn't really get into WoD until after high school, when I was like 18.
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Runequest also added in social conflict and feat like additions in recent editions. The Glorantha setting is good, but the game rules can be used for lots of things.
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@Ganymede said:
@Olsson said:
So, suggestions? If you can give a synopsis why your suggestions are great that'd be grand.
Earthdawn. Earthdawn is a forgotten system, but one of the first to introduce the idea of exploding dice. It would be a nightmare to code, but it's a pretty awesome fantasy game and setting. I would play an Earthdawn game in a second. I have very fond memories of it.
Speaking of old systems, try Castle Falkenstein. It would be easy to code up for a MU*, but it lacks the crunchiness that some folks enjoy. Resolution is based on playing cards.
RuneQuest is also a game and setting that I've enjoyed. It's essentially based on a percentage system of resolution, like Palladium games. Although combat is a bit clunky, it does have Hit Locations, which always leads to humorous situations (I hit him in the abdomen again?!? His wife's gonna be pissed.) It's also set in Glorantha.
Earthdawn is AWESOME. I would love an EarthDawn game and would even help code it, once I finish with my own project assuming someone with better coding skills didn't get involved first.
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@Lithium said:
Earthdawn is AWESOME.
I find Earthdawn fans to be very excited about it, but otherwise can't get into it as a system. As a generic fantasy world, Dragon Age has replaced it as more interesting to me.
Fantasy AGE (the RPG system by Green Ronin that also drives their Dragon Age games) is interesting, but pretty tightly controlled and would be fairly niche. I think the best fantasy system for Mu*s would be one that is easy to learn and explain, or is otherwise already free.
@Ganymede said:
I played Magic for about six months before I discovered Jyhad, later V:TES, which is infinitely superior.
My better-than-Magic CCG was Shadowfist. Then again, I find most household injuries to be preferable to MtG.
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@Thenomain said:
@Ganymede said:
I played Magic for about six months before I discovered Jyhad, later V:TES, which is infinitely superior.
My better-than-Magic CCG was Shadowfist. Then again, I find most household injuries to be preferable to MtG.
Heresy, the both of you!
... I've been playing Hearthstone non-stop. It's not a superior card game than Magic, but as a digital game it's so far more polished and better in every way than either version of online Magic it's not even funny. On a tablet it plays like a dream... an addictive, horrible dream.
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I'm sorry.
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@Thenomain said:
@Lithium said:
Earthdawn is AWESOME.
I find Earthdawn fans to be very excited about it, but otherwise can't get into it as a system. As a generic fantasy world, Dragon Age has replaced it as more interesting to me.
Fantasy AGE (the RPG system by Green Ronin that also drives their Dragon Age games) is interesting, but pretty tightly controlled and would be fairly niche. I think the best fantasy system for Mu*s would be one that is easy to learn and explain, or is otherwise already free.
@Ganymede said:
I played Magic for about six months before I discovered Jyhad, later V:TES, which is infinitely superior.
My better-than-Magic CCG was Shadowfist. Then again, I find most household injuries to be preferable to MtG.
I've never played DragonAge as an RPG other than the video games, I have trouble getting into a tabletop that is based on a video game, because there is the video game and it always feels like no matter what the characters do, it's only side important compared to the awesomeness of a video game character.
Back When EverQuest was a huge thing, White Wolf did an EverQuest book I believe that was using the OGL or something very similar to it, the EverQuest RPG was actually pretty well done I thought, the way they did the classes and such it was a solid fantasy table-top RPG (Not so good for mushes, I dislike anything that uses levels on a mush as levels are inherently separating people from each other for content) but I could never get anyone to play it because of the name. If they liked EverQuest, they'd prefer to just play together online, or they didn't like EverQuest and wouldn't touch it at all.
Also as for DragonAge, I am still on my anti-bioware/EA kick and refuse to give them money or support ever since ME3.
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Look at Microlite. It is super slim OGL, which can do all you want from a fantasy system and has no spell slots. It is simple and easy to understand.As OGL, it is a modular toolbox. It is free, too. Current ed is "Gold".
Want more rules? Look at HARP, basically Rolemaster Lite with Talents.
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@Woragarten said:
Want more rules? Look at HARP, basically Rolemaster Lite with Talents.
I love you and want my wife to bear your children.
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I am currently in a Dragon Age tabletop game. The system is pretty solid. Not sure how well it'd translate to MUSH, though.
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Microlite is D&D in about 45 B5 pages, including monster list, gear and spells.
What WTFE wanted to say was that HARP is an excellent game for the needs of a heroic adventure toolbox which may or may not have a setting built in.
Played the PnP version of DA using the first box. It failed. Progression is too fast for a MUSH. Classes and systems have no balance at all.
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@Woragarten said:
What WTFE wanted to say was that HARP is an excellent game for the needs of a heroic adventure toolbox which may or may not have a setting built in.
No, I'm pretty sure I said what I wanted to say. Let me know when you want spawn.
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For a really simple set of fantasy rules, old school play style, Microlite20 is a pretty solid simplification of D20 3.5. The main rules fit on a page. There are full conversion lists for spells and monsters, and plenty of extra classes if desired. There are also optional spell casting systems, to use with or instead of the base system. Spell points, health points, Vancian casting, build a spell, runes its all in there. And tons of write ups for various game settings. FREE. 2000+ pages (repetitious) pages.