Mar 10, 2020, 6:03 PM

TGG has a grid system tied into its coded combat. It did things like:

 ~   ~   ~   ~   ~   ~   ~   ~   ~  
 ~   @   +   +   +   +   +   +   +  
 ~   @   =   =  >=<  _   #   #   #  
 ~   #   _   _   _   _   #   #   #  
 ~   @   #   _   _   _   #   #   #  
 ~   ~   #   _   #   _   #   #   #  
 @   ~   @   #   #   #   #   #   # 

Your coordinates are : 6 12

<<Ground Combat>> You hear the sound of Machine Guns from Beach (7 12)!

<<Ground Combat>> Woods fires his Reising SMG at Yoshi but misses!

<<Ground Combat>> Jenkins fires his Garand at Aoi and hits!

Aoi suffers 8 wound damage to his right leg.    

When in combat, you couldn't just move freely through rooms, your movement was tied to combat actions and done in a grid fashion move 12, 1 or something like that. There was no magic, it being WWI/WWII, but there were plenty of advanced mechanics for range, artillery, planes, flares, covering fire, melee, trenches, obstacles, and more.

So yes, it can be done. It's clunky, but it works. A web UI might help some, but the system would need to still be capable of interfacing with players on a traditional MU client. That limits how fancy you can get.

Also, building a real-time interface between web and game for FS3 combat was a ton of work, and D&D combat is orders of magnitude more complex. I have to question the value of the endeavor versus just using something more geared to it like Roll20.