@krmbm Oh! Okay, so....
Basically the Reach was, from what I recall -- it's been, like, five years?? -- written to be set in Maine, in a fictional town called Dunlin's Reach. Not even as big as Portland, with it's ~60,000 or so people, and IIRC, had an apocalypse storyline connecting all of the WoD lines set on the game into what was supposed to be a single metaplot.
The thing is, it became huge, by far the biggest WoD MU* on the net at the time. All of those things I mentioned - a major television studio, a casino, masses of nightclubs, etc, - were all things players created. And set in what was supposed to be a very Lovecraftian small town. So as I said, it got super fucky and weird pretty quickly and that thematic drift got worse and worse the bigger the game got. I'm pretty sure the legacy of that game is why you see so many MUs set in the Northeast trying to anticipate the possibility of that by adding in "But there's also a big city!" and some do that a whole lot better than others.
So my bad on assuming you were in alpha and still working on things. I legit was asking that question - and making the suggestion of a big grid if you were trying to both run with that stereotypical Maine feel and accommodate players Doing Things (tm) - because I was on The Reach, wanted to understand what you were shooting for, and trying to help make sure you didn't have to deal with that level of hair-pulling theme drift.
Players will always surprise you! Sometimes it's super awesome and fun. Sometimes you hand them the magic sword to slay the dragon and then watch them stab themselves in the face with it. Either way staff ends up working with whatever players come up with and I figured "Here's a suggestion that will hopefully give you fewer nosebleeds when someone decides they want to set up a NASA launch station in their mansion's backyard." ¯\(ツ)/¯