Returning to MU*ing, looking for recommendations
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@arkandel said in Returning to MU*ing, looking for recommendations:
WoD used to not work well for Ares due to its internal combat system limitations?
Has this been addressed or are folks using workarounds?You can turn off FS3 skills and combat with a checkbox. Ares allows you to plug in your own custom chargen/sheet/roll systems. There's an off-the-shelf plugin that lets you use plaintext or PDF sheets with a simple die roller, which is what most of the Ares WoD/CoD games are using.
The main obstacle is that developing the code for automating a system like WoD is a metric ton of work, no matter what codebase you use. Theno has already put that work in on the older platforms, but nobody's done it for Ares. There are some other potential obstacles depending on how much immersive code you want, but we have a separate thread for that.
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@pyrephox Huh. I figured it's because whatever pisses a person off about this or that WoD game won't be solved by making a new one, since whoever did the thing on the other game would come over to yours.
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@greenflashlight said in Returning to MU*ing, looking for recommendations:
@pyrephox Huh. I figured it's because whatever pisses a person off about this or that WoD game won't be solved by making a new one, since whoever did the thing on the other game would come over to yours.
I feel you described the motivation for 80% of all WoD MU* as well as the outcome.
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@arkandel I wrote coded sheets and a dice roller for my game, but it kind of petered out too fast.
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@shangdi if you made the code available as a plug-in I bet some other Ares 2e games would pop up
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@arkandel Not to mention the vicious cycle of Supers MU's
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@runescryer I'm also playing at X-Men Divergence. Can't say enough how friendly and nice the folks are at that game. I love it.