@faraday has put up with my continuous list of either odd or simple or just ignorant questions, wholly oblivious to how coding actually works. She's been kind enough to tolerate all that and still answer my questions.
If it were not for Ares and Fara, I would not have the game I have now. And while there's stuff I'm going to want to do or see if I can do, the fact that I have a game at all is a testament to how easy Ares is to use to get a game running. If her goal was to make creating the initial setup as painless as possible so you don't have to know a great deal of coding to get something off the ground, then she's done it.
I'm also grateful that she allows us to bend and twist around the systems to do what we'd like. And while I might be old-fashioned and may never truly get on the scene system, it works really well for my game that was by design, not meant to be played all the time, every day. I might be a fan of grids and rooms, but I can't deny how useful that system has been to a lot of people. Even including myself.
Fara is indeed amazing and I'm very thankful she created Ares.