Flight of the Golden Crane
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Flight of the Golden Crane is a Wheel of Time MUSH set in an alternate universe version of the War of One Hundred Years. War ravages the world, and one fragile alliance defends the interests of the Light against chaos and Darkness: the Borderlands Alliance launched by Shevan Jamelle, once governor of the province of Rhamdashar, now King of the newborn nation of Malkier.
Players will take roles as members of the Alliance and will face threats from within and without. The Blight is wide awake and threatening invasion from the North. Greedy lords and ladies and crazed fanatics eye their lands from the South. Internal threats and intrigues could tear the newborn border kingdoms like rotted cloth. It will be up to the PCs to keep all of these threats at bay.
We’re about 1100 years before the books/television show and that has meant a lot of extrapolating from source material. Thus everything anyone would need to play is somewhere on the site. Don’t know a thing about WoT but have been looking for a high fantasy game for awhile? It’s been set up so you can walk right in and treat it like an original fantasy if you want to.
What can you do on this game?
On this game, you can fight monsters. Protect your home. Repel invasions. Oppose, make use of, or ally with various factions. Negotiate with warring generals, lords, and leaders. Study strange phenomenon. Chase useful local resources that can aid in this conflict. Maneuver your way into earning resources for the people who look to you for leadership. Engage in intrigues with border lords whose ambitions and agendas may threaten the newly forged and therefore fragile alliance. Engage in intrigues to improve your own character’s power, prestige, influence, or position. Track down thieves, Darkfriends, and other bad actors. Build the relationships that make it all worthwhile for your characters, and which lead to rich character growth and development. Face dangers that may test your character’s faith or loyalties. Not all dangers are physical…or obvious.
On this game, story is the focus and players have been given plenty of freedom to make their own fun while being provided with straight shot access to getting into ST plots too. Effort is also made to make player-run plots just as relevant as staff-run plots.
We chose this time period because it offers a range of experiences at a time and place where every single PC action has the potential to be significant.
Come on out and see us at goldencrane.aresmush.com.
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Confused. It says you have to spend XP to get an Aes Sedai alt but someone already has an Aes Sedai that isn't listed as an NPC? So has the game been open for a while? Are you just starting?
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@meg There were several people who helped me get the game set up, and because I wouldn't have been able to get started without their contributions they were allowed to pick one shiny off the list as a "thank you for helping me." One of those four individuals chose an Aes Sedai alt.
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Editing my post because Dev beat me to the answer!
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@devrex Ah, ok. Thanks for clarifying.
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What kinds of characters can you make?
For example are Aes Sedai, Warders, Aiel, male channelers, wolfkin, etc among the 'special' people available?
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@arkandel You'll find that info at this link: https://goldencrane.aresmush.com/wiki/cgspecial
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@arkandel Also for a rundown of things you can play: https://goldencrane.aresmush.com/wiki/crsuggest
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@devrex Oh, I see. Thank you for answering.
This is in the advertisements forum so I won't debate it further.
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After some feedback we've made some changes to the color scheme for the website, with special thanks to @ClockworkEJD for helping with some of the finicky bits. Hopefully this makes it a bit more readable and convenient.
It probably still doesn't conform to the standards of @23quarius and whatever their arcane text ratio sorcery nonsense is. People want me to do math. FFS. (<3 u bud)
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A few updates for the game as we continue moving forward in the first week:
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The OP system was changed to clarify what may be done with the One Power on our game and how powerful PCs may be. Sisters are now restricted to playing average power levels for this time period, or less. The strongest sisters in the world (perhaps 8 to ten of them are even stronger than average at this time anyway) are busy running the Tower. Sisters will need to distinguish themselves by what they do as characters, and not by whether or not they are stronger in the One Power than other sisters, or by how they might stack up to book or show characters.
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Several One Power systems were streamlined and simplified.
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The reasons why Wilders are not allowed as a character type but why weaker Tower Trained, non-Aes Sedai channelers are still available (with an XP spend) has been clarified.
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Dreamwalkers, Luck Twisters, and Sniffers were added to the page "Special Character Types." They were always available with Advantages; their lack of inclusion on that page was an oversight.
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The story was changed so that individual Aes Sedai are here on missions they select when they gen up and which will be approved by staff. They are no longer part of a formal delegation. The Heads of Houses Gemallen, Mandragoran, and Jamelle are now far more suspicious of Aes Sedai interference and the default NPC reaction for Aes Sedai starts at "suspicious" or "hostile." PCs are allowed to think or feel any kind of way they want about the Aes Sedai, of course, but the climate here still largely reflects Hawkwing's attitudes about them, and they have yet to prove themselves as anything other than manipulators. As recently as 53 years ago the former Amyrlin sparked off the War of Consolidation by inspiring nations to go invade Hawking's, at the time, very small, modest Kingdom. That pissed him off and he went on a conquering spree so...lots of people lost out there. Fast forward to today and now you have the War of Succession making life harder for everyone. That can be traced back to Aes Sedai actions too.
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Several Talents were removed from the Advantages list to place them in line with new rules. A few new Advantages added.
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There is now a 90 day moratorium on second alts of any kind.
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The Info menu was getting a little long, so I split it into "Info" and "World." You'll find policy and rule stuff under "Info," though I left the brief theme entry there too. The big, in-depth, world-buildy documents are now under the "World" tab.
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We're at almost (or maybe now over, I haven't done a head count this afternoon) 20 approved characters as of Day 3!
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@derp said in Flight of the Golden Crane:
There is now a 90 day moratorium on second alts of any kind.
You can still drop character #1 and create a second character, I assume?
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@girlcalledblu said in Flight of the Golden Crane:
@derp said in Flight of the Golden Crane:
There is now a 90 day moratorium on second alts of any kind.
You can still drop character #1 and create a second character, I assume?
That's correct. When we say 'alt' we aren't talking about the main character. It's for additional characters other than the primary. If you drop a character entirely and want to roll a new one that's fine.
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@derp The changes to the color scheme
Happen to be WCAG AA compliant most of the time so congratulations on accidentally appeasing me