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    Pick Your Poison: A Chronicle of Darkness Interest Check

    Adver-tis-ments
    requiem cofd vigil
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    • Arkandel
      Arkandel Admin last edited by

      To me a "hunter" isn't someone trained from birth, with a membership to secret organizations and access to high-tech vampire-slaying nanobot swarms.

      He/she works at the supermarket register or is trying to make ends meet as a second year college student when they see something they shouldn't have or survive an encounter with something insane... and they just can't go back to hiding. They just can't ignore it, they have to Do Something About It even if they fully realize they're way out of their league. They aren't respected by their peers - they're the person you end up seeing on the news raving about their neighbors, leaping over fences and being chased by the cops for doing something really illegal, stupid and suicidal... only they happen to be right.

      Obviously there are many ways to do it! Whatever is fun to you, @Cobaltasaurus . πŸ™‚

      • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
      Saulot 1 Reply Last reply Reply Quote 2
      • Misadventure
        Misadventure last edited by

        Ooooh no. That's Hunters Hunted. This is The Vigil. With Powers. And Factions.

        I have a waggish sense of humor.

        1 Reply Last reply Reply Quote 0
        • S
          Songtress Creator last edited by

          Blood will have Blood is my vote.

          1 Reply Last reply Reply Quote 0
          • Saulot
            Saulot @Arkandel last edited by

            @Arkandel said:

            To me a "hunter" isn't someone trained from birth, with a membership to secret organizations and access to high-tech vampire-slaying nanobot swarms.

            He/she works at the supermarket register or is trying to make ends meet as a second year college student when they see something they shouldn't have or survive an encounter with something insane... and they just can't go back to hiding.

            Then you need to say you want to play a Tier 1 Hunter, not that you want to play Hunter outright. Which is fine and all if you want to do that (eg, Supernatural and all the other things like it), but much of Hunter's written fluff works with the myriad Compacts and world-wide Conspiracies (a fair few of which do know certain intricate details about supers, but not all of it). If you're removing that I'd concede more to a simple m/+ game where weird shit happens/monster-slaying begins. I've yet to see either really succeed except on Java (where single splat is more the norm). The only exception appears to have been a Hunter game set in 1940s Paris and a post-apocalyptic mortal game.

            Y'all finished or y'all done? I ain't go no more talkin'.

            1 Reply Last reply Reply Quote 0
            • mietze
              mietze last edited by

              Vampire is my first love in the WoD world and I prefer single sphere supernatural places (so one sphere plus associated +S and mortals). However there's a wide spectrum of philosophy in regards to vamp theme and setup, so I'd need to know more before getting excited about it, if that makes sense. I'd also want to see staff prepped to deal with some of the inevitable stuff that comes with vampire people.

              It seems to me that hunter could really be awesome because you can have staff involvement but easily hook people into running, well, runs or missions for each other. I don't know how cohesive/antagonistic in theme HtV is. I think a hunter game could probably limp along more with staff inattention than a vamp place.

              I guess on reflection maybe it's sad that I tend to gauge my own investment somewhere now in how likely it is that I can still have a reasonable amount of fun even when staff is not very active beyond the basics.

              I think you should run what you're excited and passionate about. I agree hunter is intriguing because it hasn't to my knowledge been a single sphere focus before (and I love m/m+). It's not that I don't love vamp too because I do, but I'd need more info.

              1 Reply Last reply Reply Quote 0
              • Ganymede
                Ganymede Admin last edited by

                Give me a Mortal game where you have to survive in a zombie apocalypse. Please. No powers or what not outside of the core GMC game.

                Shouldn't be tough, right? Let's give it a shot. I'll figure out some sort of "local community development social power mini-game" to satisfy the RfK crowd's need for manipulating the Grid.

                β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                P 1 Reply Last reply Reply Quote 0
                • Arkandel
                  Arkandel Admin last edited by

                  Given how prevalent zombie tropes have been over the last couple of years I'd be shocked if there are no MU* around already set in The Walking Dead universe or some such.

                  • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
                  Ganymede 1 Reply Last reply Reply Quote 0
                  • tragedyjones
                    tragedyjones last edited by

                    There is literally a new Environmental Tilt in Chronicles of Darkness called Zombies!

                    I'm a rodeo clown.

                    1 Reply Last reply Reply Quote 0
                    • Ganymede
                      Ganymede Admin @Arkandel last edited by

                      @Arkandel said:

                      Given how prevalent zombie tropes have been over the last couple of years I'd be shocked if there are no MU* around already set in The Walking Dead universe or some such.

                      Find one for me. I'll pay you.

                      β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                      1 Reply Last reply Reply Quote -1
                      • Misadventure
                        Misadventure last edited by

                        Only if characters are randomly given Asshole Cards that dictate when they will screw over other survivors for something truly trivial or selfish.

                        I have a waggish sense of humor.

                        Ganymede 1 Reply Last reply Reply Quote 0
                        • Ganymede
                          Ganymede Admin @Misadventure last edited by Ganymede

                          @Misadventure said:

                          Only if characters are randomly given Asshole Cards that dictate when they will screw over other survivors for something truly trivial or selfish.

                          That's silly. This is what staff is for.

                          Edited to add: I was running a W:tA 20 game last year, and there was a point where the pack alpha needed to roll to see if he Rage-frenzied when stopped by a sheriff at a traffic stop in the middle of the day in a downtown area. As GM, I told him I would give him an XP if he chose to fail prior to rolling. The pack spent the rest of the session running from other police and taking care of witnesses.

                          Players will do anything for extra XP. So, give it to them, and laugh.

                          β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                          Coin 1 Reply Last reply Reply Quote 2
                          • Coin
                            Coin @Ganymede last edited by

                            @Ganymede said:

                            @Misadventure said:

                            Only if characters are randomly given Asshole Cards that dictate when they will screw over other survivors for something truly trivial or selfish.

                            That's silly. This is what staff is for.

                            Edited to add: I was running a W:tA 20 game last year, and there was a point where the pack alpha needed to roll to see if he Rage-frenzied when stopped by a sheriff at a traffic stop in the middle of the day in a downtown area. As GM, I told him I would give him an XP if he chose to fail prior to rolling. The pack spent the rest of the session running from other police and taking care of witnesses.

                            Players will do anything for extra XP. So, give it to them, and laugh.

                            The new system (sort of) does this by default. I love it. I think people should be able to fail a roll entirely, too, without even rolling, once per scene.

                            "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

                            Derp Ganymede 2 Replies Last reply Reply Quote 1
                            • Derp
                              Derp Admin @Coin last edited by

                              @Coin said:

                              I think people should be able to fail a roll entirely, too, without even rolling, once per scene.

                              I let people fail anything but things where failure actually matters for the long term. No auto-failing Harmony rolls or stuff like that, but if you wanna fail an action without rolling for it, I'm game. I do this with Nick all the time. It makes for hilarity.

                              Racism isn't Tinkerbell. It doesn't need you to believe in it for it to exist.

                              1 Reply Last reply Reply Quote 0
                              • Ganymede
                                Ganymede Admin @Coin last edited by

                                @Coin said:

                                The new system (sort of) does this by default. I love it. I think people should be able to fail a roll entirely, too, without even rolling, once per scene.

                                I love it so much that the system I'm cobbling together includes rewards for voluntarily failing, which can be used as a boon later on or to advance your PC.

                                β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                                Thenomain 1 Reply Last reply Reply Quote 0
                                • P
                                  Pyrephox @Ganymede last edited by

                                  @Ganymede said:

                                  Give me a Mortal game where you have to survive in a zombie apocalypse. Please. No powers or what not outside of the core GMC game.

                                  Shouldn't be tough, right? Let's give it a shot. I'll figure out some sort of "local community development social power mini-game" to satisfy the RfK crowd's need for manipulating the Grid.

                                  Oh, that kind of system would be easy. You can adapt the territory system, but have different stats like "Defense", "Supply", and "Infrastructure" - a power plant, for example, might have very low supply when found (because not much usable food, water, or ammo is available there, but good Defense and huge Infrastructure, because once you have someone who can get it running again - motherfucking POWER, man. And you can improve territories by finding ways to raise the attributes, and staff can "attack" specific attributes with crises like "Crop Blight!" or "Idiot Loses Local Election, Pulls Down Guard Post to Let The Zombies In". Put a cap on the attributes according to how many/what quality of civilians are willing to live there (here's where the social manipulation and politicking comes in), and you've got all the makings for a zombie-themed territory system. Add a streamlined mechanic for inter-territory trade of skills or supplies, and all the politics you want should come thundering to your door.

                                  Ganymede 1 Reply Last reply Reply Quote 2
                                  • Thenomain
                                    Thenomain @Ganymede last edited by

                                    @Ganymede said:

                                    the system I'm cobbling together

                                    Is it related to Mass Effect?

                                    β€œIf you wish to make an apple pie from scratch, you must first invent the universe.”
                                    ― Carl Sagan, Cosmos

                                    Arkandel Ganymede 2 Replies Last reply Reply Quote 0
                                    • Arkandel
                                      Arkandel Admin @Thenomain last edited by

                                      @Thenomain said:

                                      @Ganymede said:

                                      the system I'm cobbling together

                                      Is it related to Mass Effect?

                                      If Gany said it was Half Life 3-related it'd be oddly appropriate. πŸ™‚

                                      • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
                                      1 Reply Last reply Reply Quote 1
                                      • Ganymede
                                        Ganymede Admin @Thenomain last edited by

                                        @Thenomain said:

                                        @Ganymede said:

                                        the system I'm cobbling together

                                        Is it related to Mass Effect?

                                        Yes. As I said before, I was overhauling it. This is part of that overhaul.

                                        β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                                        1 Reply Last reply Reply Quote -1
                                        • Ganymede
                                          Ganymede Admin @Pyrephox last edited by

                                          Double-posting. Fuck you.

                                          @Pyrephox said:

                                          Oh, that kind of system would be easy.

                                          I know. Don't think I haven't thought about this system either. Playing Rebuild 3 reminded me of how easily you can create a mini-system that is entertaining but simple.

                                          β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                                          P 1 Reply Last reply Reply Quote -1
                                          • P
                                            Pyrephox @Ganymede last edited by

                                            @Ganymede said:

                                            Double-posting. Fuck you.

                                            @Pyrephox said:

                                            Oh, that kind of system would be easy.

                                            I know. Don't think I haven't thought about this system either. Playing Rebuild 3 reminded me of how easily you can create a mini-system that is entertaining but simple.

                                            The biggest thing, I think, would be trying to set it up so that it's as self-sustaining as possible. One of the things that ultimately seemed to break the RfK people was the sheer number of actions and processing them. I feel like it should be possible to automate a fair amount of that stuff, with the right code and a system that is built with automation in mind.

                                            1 Reply Last reply Reply Quote 0
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