Dec 27, 2015, 10:35 PM

Shortest version: lay out how you will game-ify this to meet the needs of more than the one player who massively gets to decide what happens.

Tell me what game rules will not fall extremely to one side or the other if you play round by round, roll by roll, for this one, hugely important to the setting event. Remember, those players will be anywhere they want to be, on a moon sized map. They have 15 minutes. It has to go with the rolls. It has to go with their choices of insertion point and timing.

Or just go ahead and make the place, and play through the movie events. Hope ... what... where to start? "As an engineer, i min max my troubleshooting skills and make the exhaust port a corkscrew cuz heat don't care. about straight lines." Lets hope the droids make it through that hallway. Let's hope the escape pod isn't vaporized. And so on. (The Battle of Yavin IS a great binary because either the Rebellion there survives, or it does not. Then add in which characters make it, and if the Death Star does.) And let's hope that three dozen players think this is so cool that some random dice decided if anything close to the Star Wars story happened for the Star Wars MU* they want to spend time on. Good luck with that. You just can't make a set of game choices that will maintain authority to decide something that big via simulation minutia. (Never tell me the odds.")

I'll stick with avoiding the canon story events first hand.

If none of that makes sense, then don't worry about it. I didn't design the game in question, and I am fairly sure no one wants to play in any of the alternate settings I have mentioned. Also, please don't read my personal feelings or attitude into things, and I will do the same for you. If I am trying to be condescending, I will let you know. If you hear condescending without it being sent, adjust your reception.

And IS the whole point of RPing getting to replay through a specific story, a specific scene from one of dozens of stories in a place with thousands of stories possible? Is that the whole point? I don't think so.

ETA: Oh, for what I think is a really good example of working with canon material and letting players still have their own fate, look at Pendragon. Plenty of discussion on whether to use what parts of the Arthurian stories in your adventures. Also plenty of mechanics to back up that the realy really hard tasks are indeed really really hard to do unless you are completely stacked to do well at them. Think multiple checks to pass an evening, and have you have to make all checks across three evenings. Good stuff to think about).