Star Wars: Age of Alliances
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I liked the pips and extra skills, honestly, especially in mushes where people use bar RP and TS to become combat gods, it helped slow that down to a degree.
I think Minos Cluster's success with their distilled skill system was the limit of 2 or 3 noms you could give out during a week, which has gone out of fashion these days.
It's still one of my favourite mush systems, but I do like trying new things, and am keen on giving savage worlds a go, especially with SW: Rifts coming out soon, I won't have to actually 'pick a setting'
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I never played on Minos Cluster, but apparently it was a game among the Gods.. I am sorry I missed out on it.
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It had its moments, that's for sure. I remember one instance when a staffer went berserk and created a bit with a high blaster skill and +attacked everyone on the game, killing them via code. IIRC, they also edited people's +sheets with random buffs and downgrades before the other staff caught on and were able to restore things from backup.
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Not really mushed Starwars so no comment on how it works online but I know in the tabletops i have bee in which is many for both D6 and Saga, I thought the D6 captured the feel of the movies better, the Saga version did seem to run a lot slower and make make OMG moments happen less often.
Divorced from setting i think Saga was likely a better system but D6 it was always easier to feel Star Wars with. -
Saga Edition is D&D 3.75, hence why it is so mechanically clunky. Good in some concepts, unwieldly for what we as MU*'ers are generally looking for (which is story and RP over dice mechanics)
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@Soresu said:
I never played on Minos Cluster, but apparently it was a game among the Gods.. I am sorry I missed out on it.
It had severe clique issues, I tried playing as a new independent and essentially it became like ATS to me because nobody was willing to let newcomers into the RP. So all I could do was fly around and do cargo runs and not once did I even get inspected so there was no RP there either...
I don't know, maybe it was the time I tried Minos Cluster but it was very much 'full but dead' when I got there.
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Minos Cluster was a different time for gaming. When you look back on it, it was wrong on a lot of levels - staff/wizards or their friends got the choice parts, other people tended to be bit players. There were big wars in space but it seems bizarre that anyone would tolerate some of the stuff that went on. If you were an independent, you might get slapped around by super cool staff-alt New Republic types, or there might be a civil war between the Empire in that sector and some Force-sensitive staff alt would bring in his big ship and murderize your shitty corvette and its crew. There were no alts allowed. There was no +request system. You had to @mail one of the dark wizards and hope they responded; likely they would just ignore you because you weren't shit to them. Most of the wizards/judges were pricks. There were long stretches where nothing happened. Death happened and was permanent, there was no consent stuff like today.
I think it was just a bunch of weird college friends who were the head staffers. Sebastian was head wizard for a while and he didn't do shit and was a shitty one. He had this weird friendship with a married woman on the game which extended into real life, he was like her bestest male friend, it was strange, her husband was a huge guy who probably laughed at this weirdo trying to get with his wife.
One of the staffers once told me that they were asked to be the official Star Wars MUSH by someone in charge of Star Wars or WEG, but they declined.
The weirdest memory I have is that they would crew every single fighter in a space battle with NPCs, so there were like 125 people total logged in (including these NPC fighter pilots) and it actually hit the hard cap for the game and nobody else could log in.
I was dumb too, I recall the big bad dark force user staff alt was arguing with another big bad staff alt in a bar and I was watching. So i page someone saying "Man it's funny when staff alts fight!" Turns out the guy I paged was a wizard. So then the wife of the head judge @mails me with a warning about talking about staff alts. Bizarre shit. Then that wizard I paged left MUSHing to become a Mormon missionary on some island and teach school. Then the Head Judge won a teacher of the year award and stopped MUSHing so he could pursue his passion of teaching. His wife was a bitch named Silver, I hated that bitch, she was a real special snowflake, I think she left as well.
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@Ghost I can answer part of that. I play Rey on Age of Alliances and I'm not a staff alt. I don't know about any of the other features, however.
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@Teto Quick question, just for my edification:
Are you a friend of staff members, or did you help get the game up and running in any way?
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@Ghost No, to my knowledge, I didn't really know any of the staff members before getting the bit and I didn't build or help with any game set up. I'm one of the newer players that came in with the new wave of Force Awakens excitement. I offered them a few bits of code, but they never needed it.
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@Teto Fair enough. To be fair, I'll still never be the fan of play something else until you can apply for what you really want to play, but cheers to you for applying and getting it, then.
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@Ghost Fair enough in return. I'm not here to make anyone play on AoA. I'm just a random board lurker that saw a question I could answer and decided to do so. I've been enjoying myself and have liked the people I've met there, but can also understand not wanting to wait to play what you actually want to play. I had a character I was excited about playing from the start that wasn't Rey, so I made that character. I hope you find a SW game you would enjoy playing on.
Have you checked out Star Wars: Omens (http://www.sw-omens.org/)? It's set in the Clone Wars, so Jedi are readily available. Its stat system is FS3, which I've found pretty intuitive. I've been playing there and enjoying it.
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Thanks for the tip, I'll keep this place on my radar, as well as AoA if some of the policies loosen up.
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Someone told me that this Star Wars Omens place was opened up after the rage quit of those '19 people' that is going on in the Generations of Darkness thread? Is that true? Cause a place opened up by 19 RL friends that have known each other for 15 years reeks of circle jerking and cliques.
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@BobGoblin Ooh, good question. Is this a RageQuit game? I mentioned this as a game killer for me in another thread.
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@Ghost said:
@BobGoblin Ooh, good question. Is this a RageQuit game? I mentioned this as a game killer for me in another thread.
It was indeed a 'Rage Quit' Game. Though I don't necessarily agree with your standard that you can't join them. If someone leaves to make their own sandbox that they can have fun with - it may or may not be good.
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@Soresu It's a deterrent, mostly, due to the sometimes self-centered nature of such efforts. It's okay, though, my feelings on ragequit games don't require your acceptance.
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@Ghost said:
@Soresu It's a deterrent, mostly, due to the sometimes self-centered nature of such efforts. It's okay, though, my feelings on ragequit games don't require your acceptance.
Thank God. I was worried there for a second. Glad we got that cleared up. As you know, I often specifically worry that your opinion will be counter to my own and debate suicide on that very fact.
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Is there any great MUSH out there that isn't a ragequit game of some fashion or another? You don't usually go out and create a new game if you're happy with the previous ones.
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@Soresu You really shouldn't do that. It's unhealthy. Please, don't lean so much on what I think. Let me worry about that.