Feb 4, 2016, 5:49 AM

The only thing worse (and less likely) for the average gamer than running away is surrendering to be captured. It's very, very hard to get them to do either of those things, unless it's their idea.

The scene I MOST always wanted to have is a very specific one. I had a character who had a friend. They were both Lost, and therefore crazy, and the friend descended into paranoid delusions that included peppering my character's apartment with crime scene photos of his dead girlfriend before he went into hiding. We talked, OOC, about my character tracking him down and having the most epic and pathetic crazy slapfight ever -- because we were both thinky-type characters, and had absolute crap for combat rolls. Sadly, it never happened.

More generally, though, I've always, always wanted an enemies/rivals to reluctant-and-snarky friends storyline, with all the scenes involved in that. Ideally, it would include at least one unsuccessful murder attempt on each side, and then either the old-fashioned trope of getting stuck in a situation they can't get out of without working together, or just finding someone else they both hate so much that they bond over it.

I would damn near pay money for this storyline with two characters that had real chemistry.