Mar 8, 2016, 8:27 AM

In my observation it's pretty hard to keep nobles going AND guildie/privateer types going, especially once fief politics and resources are adding in. It's less staff intensive to provide challenges fief side, but if you have PCs that need exploration that seems to cause a lot of problems. Not because it wouldn't be fun so much as it's hard for any staff activity dependent thing to keep rolling along through what seems to be pretty inevitable highs and lows of activity levels on staff part.

Has anyone seen a game where there was both noble politics/or high noble activity AND high adventuring/ship based play? I've seen either/or, including on places that wanted to provide both. With a lot of people feeling frustrated/ignored/useless on the places that wanted to have it all.

Is there a way to tie things together? A mechanic that draws PCs together, like rewarding Space Duke for incorporating PC privateers/captains rather than their on-paper assets? I like Ganymede's idea on Reno to have willng players taking on staff outlined or fed plots, maybe that could be used to help with giving explorers/captains something to do other than ts on the deck or hang out at the port bar?