Mar 27, 2016, 7:49 PM

@mietze said:

I don't remember a lot of fantasy babies on SC, either. I mean there were people who had children (mostly offscreen) but they were heirs or somesuch. I guess I must have seen a very different slice of things though. I definitely think there was a lot of fucking going on, but I don't recall it being a huge emphasis in game play. I only had one ICly slutty PC though, who got surprisingly little action in that area. ๐Ÿ˜„ Custodius didn't care for my RP I don't think, so maybe that's why? ๐Ÿ˜‰

I totally agree though that putting in penalities for things that you know are inevitable (like TS) are not worth the time and distract from concentrating on the other hard lines you want to take a stand on. Like if there IS societal pressure against being seen as the kingdom's bicycle, then maybe instead of whining on bb1 or shaking your finger, just dock people status points or give them rumor crises they have to spend time/effort on to restore. (not like plots, just mechanical stuff, I think the other problem is if you give it too much attention). And have lots of positives and goodies for the behaviors/IC actions you DO wan to see.

She wasn't that slutty, @mietze. ๐Ÿ˜‰ Or not slutty at all! I did have a total manwhore in that game though.

@Seraphim73: Sometimes that's an IC decision, and some people can't separate both very well. I've played players, and I've played monogamous dudes; drama mitigation is a must, and you definitely have to sound the person out to know if they're trustworthy* or not.

  • By this I mean, not likely to cause OOC grief or drama to you over whatever your character does.

@bored Amen.

As for hierarchies: I generally like to play self-starters, to the point where even if they start out at the bottom, I will plot and maneuver (assuming I could give them the necessary stats to do so, in a stat-based game; or the RP resources, in a non-stat based game) to get to the top. I've succeeded at this in many games, usually when I play a villain or at least an anti-hero. Playing in-faction is nice, as well, provided you like everyone in it, and they are known quantities to you. There's nothing quite so terrible as an unstable faction leader.