Mar 2, 2015, 8:18 PM

I think freelancing coordination is very much the way of all but the dinosaurs of the industry. It doesn't always mean crappy work ethic/scheduling though. My husband has been a freelance/contractor for very small gaming companies for about 15 years now (he has worked from home this entire time). What I've noticed is the projects that are mostly populated by guys/gals who earned their chops in a corporate setting but then left during the startup-boom of the 90s/00s to do their own thing DO carry a lot of the corporate work ethic with them (they show up/expect meetings to start on time, even if it's a skype one, projects are kept on task/on deadline, sometimes one will act as project manager, ect even when it's not strictly necessary). But the people who are coming up plucked out of the community with no professional experience (which seems to be a thing now) often do not have the same ethic (not because they are bad, but they've just never worked in such a setting) so they do have the "freelance means free spirit" attitude above.

It also seems to be a more prevalent attitude amongst the arts side of the house (take that with a huge chunk of salt, though as I'm married to a programmer, so...I'm sure both sides plus marketing bitch and moan equally about each other. ;> )

Even as a relatively disinterested outside observer, I'd say that the computer gaming industry has really changed in huge ways because of the erosion of a market for brick and mortar stuff. I mean, nobody really even buys physical copies of anything anymore. The company hubs has worked for the longest (he's the sole developer for their flagship game, which is the other hidden reason why things are 'slow' sometimes--yes, one would think there's a team, but in reality even some relatively well known titles are developed/worked on by 1 programmer or maybe 2 tops) has only one programmer on that game--him. Everyone else on the team is art, PR, ect, and he's not full time. I would imagine he and that game are not the only ones like that. I assure you he's extremely professional and also works a full time schedule, but ultimately--he's one brain/set of hands, who has to then wait on input/feedback/last minute changes of many people who don't always understand things from a coding perspective or who deviate from the specific things needed from the art without bothering to inform anyone (one of those mistakes that doesn't happen as much with folks who have ample corporate/professional experience) and thus things need to be redone, ect.