ROGUE: It is coming...
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Bah this makes me sad. I was logging in semi regularly to see how you were doing in development. Was looking forward to playing!
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Fantom, instead of shutting it down completely, would you maybe be willing to allow someone else to take over the project?
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I would absolutely consider that.
Heck I'd even continue to host it and swrmush.com is good for 2 years.
Do you know anyone who wants to take it over?
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@Fantom Maybe! Will hit you up on the game or RhostDev.
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Before I shut this down though, I did want to show off my website a bit.
If any other SW games out there are interested in using my design, let me know
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I must say that's a very nifty and thematic website.
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Griatch -
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blows dust off the SWRMush
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ear perk
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gets out the stethoscope and checks for a heart beat?
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The things I needed to get done are done.
Question is, the theme. Is a game based on the new movies/canon still plausible, or is another timeframe/canon frame better?Also, one of my biggest challenges was porting SW: New Worlds to Rhost /w HSpace. I love Rhost, but it was a little too challenging for me.
If I stayed with a familiar base such as SW: New Worlds, would that be a benefit or a detriment?
I still have the website, the wiki, and the server. So I'm going to mull this over. If anyone is interested in maybe helping with this endeavor lemme know.
Cheers
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It's still plausible I think. You have to make some adjustments for force folks and time line though. TFA and TLJ basically happen right after each other... hard to say where the third one will fall in line
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Wow. SW: New Worlds. That is a blast from the past.
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@fantom I'd love a game set in or around the new movies, tbh.
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My thoughts?
- Set it during the new movies. Perhaps right after the Hosnian Massacre, giving an ease of working into the next point...
- FOCUS ON ONE GROUP. All PCs must be Resistance + allies, or all PCs must be First Order + allies. Do not do this FORTY BILLION PLANETS AND FIFTYSIX FACTIONS stuff. Engineer your game to provide easy RP for your players, also making it easy for them to FIND RP, and easy stuff for your staff to run.
- Allow or disallow Force-sensitives, but if allowed, make them generally-allowed, and something like Broom Boy; they might have one or two tricks, but not much else.
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Bringing back old ass games is the thing, right? So just bring back Star Wars Sagas, but set during the TFA era. Let everyone play their old characters thirty years older and all the RP needs to revolve around retirement, paying to get kids through space college and colorectal health.
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So yes definitely that time frame setting, figuring out where to thus to allow the most amount of freedom while sticking semi-canon as possible. Right after the Hosnian Massacre is a great starting point.
@Bobotron I see what you're saying with one group and 1000 planets. SWR was always supposed to be that mush that allowed you to play what you wanted, not what someone else wanted you to play. That's why I always believed in an unlimited amount of FUs with limited FU abilities, which are already coded into SWNW.
The motto for SWR was always "If you want to play a Jedi, play a Jedi". Instead of applying after 6 months only to be denied by a staff member or his/her buddy. SWNW does have lots of organizations, but only 3-4 factions. There are lots of planets (easy to scale down to new canon though). DSpace is pretty good, which allows freedom as well as a shuttle system to keep RP in place. I think if we integrate easy RP tools (OOC Nexus planet room etc) it will help bring Rp to the players.
What I like about SWNW is the business/economy model. Black market, smuggling, bounties. If someone wants to start a shipbuilding business, so be it. Be a freighter operator, so be it. Manufacture weapons or armor, or sell a property, so be it. Or, maybe they want to be a trooper or a pilot or join the NR. I want a system that allows freedom of choice fitting into the theme, as well as the opportunity for players to have 3-4 different players they can choose from to RP.
And my biggest rule always, no FCs. FC's are NPCs. No staff with FCs or faction admins. No favoritism, no cliquey inner circles, none of that garbage. That's been the dream for SWR.
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@theonceler hahahahahaha
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@bobotron said in ROGUE: It is coming...:
My thoughts?
- FOCUS ON ONE GROUP. All PCs must be Resistance + allies, or all PCs must be First Order + allies. Do not do this FORTY BILLION PLANETS AND FIFTYSIX FACTIONS stuff. Engineer your game to provide easy RP for your players, also making it easy for them to FIND RP, and easy stuff for your staff to run.
Yes. This.
Focus upon one sector at maximum. There's no need to have a million planets built, if people want to go out of sector, they can RP room it. Even in a sector, you could potentially have dozens of planets, but it would be within the realm of possiblity of going from one side to the other for a scene without getting too hand-wavy about.
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The amount of planets isn't what I'm getting at. I'm going to posit a perhaps bad example, but... having 3 Resistance, 2 FO, seven Black Sun Criminals, 4 Junkers, 3 Politicans... at what point do you have any reason for more than a few players to come together to RP with each other at any given time? At what point is it really IMPOSSIBLE for certain types of characters to reasonably RP with each other and stay within theme? At what point does frustration of lack of faction RP (2 FO guys? Are staff running their entire command structure and everything they would do for internal RP for/with them?) hit your players, causing them to seek out places where RP actually happens? The onus must be on the players to RP, sure, but the game MUST PROVIDE avenues for RP to happen. Spreading your playerbase across multiple factions, plus multiple planets, including any necessary space system-induced travel times and stuff is just asking for people to get bored and done.
You talked heavily about the business/economy model. What about players who don't care about that type of minutiae, and they are part of an organization so small that there is little for them to do? It seems like you're shooting for a 'Star Wars sandbox' and... I don't think that will work.
The whole 'allow anyone to play whatever they want' is a lofty and noble concept, but there's such a thing as dilution of concept and focus. Games that want to 'allow everything' are fine, but unless you're SURE you're going to have dozens of players in each faction, why potentially shoot yourself in the foot? Isn't the 'lack of things to do with a group' a CONSTANT complaint that gets seen on this forum? Not to mention probably OTHER forums that this community doesn't see.