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    Gauging interest in a 20th Edition Game.

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    • Bobotron
      Bobotron @Arkandel last edited by

      @Arkandel

      Oh, yeah. I wasn't advocating that as a viable method, just more for... I dunno, throwing something out there.

      Myself, I'd prefer to see something Camarilla-only, advancing the timeline and using some of the supplementary materials (Gangrel are largely Independent, Assamites are a pillar clan, Gehenna started but petered out and no one is sure what the hell happened...) and go from there.

      1 Reply Last reply Reply Quote 1
      • Ganymede
        Ganymede Admin @ixokai last edited by

        @ixokai said in Gauging interest in a 20th Edition Game.:

        For OVampire, if I had any power to care for vampire agian (I don't), I'd want a game to be Camarilla only and focus on intraclan conflict. Anarchs are crushed, reinforce the Brujah theme of rebellion and Gangrel theme of outsiders.

        The classic O-Vampire game had the Camarilla as the focus, with Anarchs being a choice, rather than an organized faction. Didn't particularly like how they turned the Anarchs into a third faction.

        So, you've got the Camarilla, a smattering of Independents, and a group of "free" vampires that consider themselves Anarchs, but are really more like Caitiff.

        β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

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        • Sfire
          Sfire last edited by

          Nobody loves Werewolf. 😞

          Ganymede 1 Reply Last reply Reply Quote 0
          • Misadventure
            Misadventure last edited by

            Maybe werewolf should stop with the "Why do you make me hit you?" attitude, then someone might love it.

            I have a waggish sense of humor.

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            • Ganymede
              Ganymede Admin @Sfire last edited by

              @Spitfire said in Gauging interest in a 20th Edition Game.:

              Nobody loves Werewolf. 😞

              I love oWoD werewolf, but I will only play it with a handful of players. Might as well not be interested in it.

              β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

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              • Miss Demeanor
                Miss Demeanor last edited by

                I love owod Werewolf over nwod Werewolf. God do I miss Pentex and the Wyrm and BSD's and Fomori... sigh I long for a good owod Werewolf game.

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                • Lithium
                  Lithium last edited by

                  My biggest problem with oWoD werewolf was the players, not the theme. W:tA had some awesome theme elements that are all to often ruined by people who want to be special snowflakes and don't want to be the 'typical' this or that tribe, which dillutes the flavor and the theme of the game turning it into drama llama ts circles...

                  Hello! Long time listener, first time caller...

                  Bobotron 1 Reply Last reply Reply Quote 0
                  • Bobotron
                    Bobotron @Lithium last edited by

                    @Lithium
                    The problem I always see with OWoD Werewolf in a MU* is the same thing I end up seeing with it in a LARP. How do you do a lot of it in the large, contingent world? Like, I get it as a tabletop game, but I have never seen the dynamics work in something that scale. But maybe that's just my experience. I do have to say, something using the setting from the new MET Werewolf book, which gives more tribal politics, reasons for Fera to be playable and intermingled with wolves, and some evolutions of the more janky stereotype tribes wouldn't be terrible.

                    Arkandel 1 Reply Last reply Reply Quote 0
                    • Arkandel
                      Arkandel Admin @Bobotron last edited by

                      @Bobotron I otherwise really like oWoD Werewolf. The one thing I don't is the same as its 2.0 equivalent; it's very dependent on having plots available. The whole game is dependent on PvE conflict for everything, from character advancement to its basic theme, but someone needs to run the bad guys.

                      And that's a premium resource on MU*.

                      • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
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