@Derp said in Sensitive cultural/political/religious aspects of game themes.:
All I was saying is that it seemed like a question was being asked, and then when people gave some responses, it came off like "I already have my answer for sensitive subjects".
I get this, but I wasn't asking 'just for me'; the time I've done that was to put the basics of a former site in progress to ask for input. This was spawned by the reactions to some of the setting elements in the ShadowhuntersMUSH thread, specifically. That larger conversation would be kinda crappy for everyone to have (re: 'how have other games handled similiar issues like this one?') in somebody's ad thread and it was veering that way fast.
Of course they can create the game they want. I was simply confused on why ask an opinion if you already know what you're going to do.
I don't do design by committee when the committee is a free-for-all. That way lies madness. Never have and never will. That doesn't mean that engaging in conversation about how other games have handled this (we've had historical games, how have they tackled it?/why do people feel the way they do about the Shadowhunters setting?/Do people typically want games to be sanitized for modern sensibilities?/etc.) isn't illuminating.
I also feel it would be a bit shit-heel-ish if I didn't mention what I intend to do, but only in the context of as one of many, because I'm not of a mind to ask people to share information I'm not willing to share myself.
Personally, I think that the things listed as 'what I'm actually wanting answers for' are... honestly, minutiae. There's no one good way to handle it. Someone's feathers are always going to get ruffled on those. And it sounds like you'd prefer to just use a prefs system to handle them anyway, so...
Personally?
The most useful post here for me in this context was from @GangOfDolls, describing the experience of her friend who was setting a game during a time and in a place in which slavery was part of that society, and the options and considerations they had to contend with in doing so. So far as I can tell, no one much responded to that, but that is an entirely different sort of decision-making process than just policy-making around an issue, it's a setting design consideration.
The other was @faraday's post about 'if it existed, it will be allowed', and that typical skewing the PC pool toward exceptions, its impact on the game, and the discussion that followed. I find it a little weird that people take such issue with this, since almost every game suffers from this issue; TR and FC hole-in-the-wall parts of the northeast are not, generally, overflowing with celebrities and endless billionaires and typically higher-than-book-average percentages of supernaturals for the size of the population, but I don't see folks generally insisting they not be allowed to make those characters because the representations of the mundane human population is not proportionally accurate.