Mar 15, 2017, 4:23 AM

I agree with this sentiment. Without occasionally kicking over the sand castles in the sand box and ruining everyone's progress, it's not possible.

In the Walking Dead, they were forced to leave the prison, then Alexandria went from a nice, suburban burg into a tribal war camp.

Maintaining a survivalist feel on a MU is simply not possible while there are players holding the my story attitude. The genre, by definition, requires survival, and survival (as a word) infers that failing to survive is a possibility.

Roleplaying needing to find food to survive is a meaningless effort if you have predetermined that you will find food and everything will be okay until you decide to roleplay a scenario where your character is at risk...but will ultimately be fine in the end.