I'm assuming you're speaking on No Return, which lets not paint lipstick on sweating dynamite, was pretty terrible but I do want to set the record straight(er) on a few things:
@Ghost said in Where's your RP at?:
- PLAYING HOUSE: that eventually resulted in plenty of scheduled yoga lessons and movie nights.
I played the PC who was "teaching yoga" though 1) I never actually taught yoga in in character because I would have fallen asleep at the keyboard the idea is so fucking boring and 2) that wasn't really what she was doing but the +bb posts maintained a certain atmosphere around misdirection. I guess it worked!
That said, there were definitely a lot of movie nights, indepth scenes about what color to paint the baby's room, and cheerful community building social events that I generally skipped because I wasn't looking for this, either.
- I GUESS I'LL SCAVENGE?:
The scavenge system was at least better than people tripping over huge cashes of C4, BUK missile launchers, or infinite cans of perfectly good pears. But it also took over the game in a weird, resource dominating way in that it if you had it in your personal stash - there was no incentive to interact with anyone else, which justified people to continue to shack it up and ignore the apocalypse outside. Most of the plot in the beginning had something to do with resources and if you wanted something to do in game, you were going to have jump through the hoops of scavenging 99 pieces of twine to build a dinglehopper. And because staff wouldn't facilitate that any way but obtusely, it was hella annoying to have to go find these things knowing that Ella, Brick, and their NPC child were holed up in their build with all the twine and wouldn't even be bothered to pretend other people on this game existed.
- HIGH DANGER, LOW MORTALITY: On one such game, cancer was diagnosed, operated on, and eventually cured without much electricity, access to imagery machines, important medicine, and proper tools.
Unless this happened on No Return's failed spin off, I'm pretty sure you're talking about the staff PC who had a brain tumor. The whole concept was pretty terrible, partly because it was a staff PC so it was way more precious than it should have ever been and also in true Phoenix's MO, he just griefed everyone constantly for zero interesting or passingly logical reasons. Anyway, there was talk of trying to operate but the player of the doctor was more sensible than perhaps given credit and decided there was zero chance this was going to be successful and wasn't interested in going through the motions of total failure. And dying on the operating table while a reasonable expectation is also a fairly boring narrative for the dying PC. So instead, it got dragged out even longer and there was an insufferable funeral social scene because ded staff PC ... which many people also skipped.
- OMG ASSHOLE CHARACTER
I understand this but I also don't, in part because I RPed with some of the asshole PCs and actually we had a lot of fun because at the end of it, we had other things in game we wanted to do besides obsess over who got a puppy from the NPC dog that had puppies. I can't stress how big of a deal this was for several players- if they got a puppy, what was it named, and what did it look like and and and to the point where the owner of the NPC dog was sorry they'd ever mentioned it as IC flavor. Anyway.
I think though the problem with post-apoc/zombie/dystopian wasteland games is that most of the conflict is not environmental. It's Other Groups who want to kill us and eat our faces. And there is, for a certain fan of this genre a reluctance to want to play with PCs that look way too edgelord for their own good because they are often attached to players who are here to pick lethal PvP conflicts with players who are not here to kick some PC's head in over a cantaloupe. There is a small population attached to these games that does attract the NO RULES, NO RULES, YOUR RUINED FUN IS MY CAKE and many of these games are not good at screening these assholes out or corralling them into being useful in their otherwise terrible motives. Or in the case of NR, passive aggressively encouraging it. Good times.