@Ghost said in Where's your RP at?:
Vampire could be played multiple ways, and technically, per the book, a Vampire could murder their ghoul, legally, because they're having a bad day. This isn't very popular to do with ghoul players, but is the culture of the game playing that level of high risk vampire? Really depends on the game, the staff, and how the Playerbase wants to play.
If the limits of what is reasonable or unreasonable killing is based on how the players involved want to handle it, then you're treading into the "consent"-land of killing. That is, that whether a killing is justified on an OOC level depends on whether the people involved are okay with it. And there will be time when one person says "you must die," and the other says, "but I didn't do shit to deserve it."
That's when staff have to come in and make a call. On the one hand, vampire is deadly game involving characters that are political predators who, in nWoD, can kill each other willy-nilly, barring some Prince's rules. On the other hand, if you have players killing other players for flimsy reasons, you're not going to have much of a player base left that's interested in playing with people they think are assholes.
There are plenty of WoD characters/players that love having that 75 agg per hit means you must fear my UNDEFEATABLE DICE PENIS factor. Some flaunt it. Some don'tβ. I would never condone that kind of bullying other players to keep them humbled, but the real question is...Is it in theme?
If you don't condone it, then why would you let it happen on your watch? That's the dilemma that staff often face: having to please a diverse group of players who have their own idea of where the "line" is. Theme or not, the question, when faced with it, comes down to: who do I want to piss off? Because if everyone's okay with it, then staff aren't being called in.
Again, this is where being clear about the risk expectation of the game, going in, is necessary.
I've been around the block on this topic for over a score years now. From my perspective now, I can say this with anecdotal and experiential authority: you are never going to be crystal clear about the risk expectation of your game. You can definitely try, but you won't get there. That doesn't mean you shouldn't try, but it's good to be realistic in your expectations.