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    Goyim

    @Goyim

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    Best posts made by Goyim

    • RE: What do you WANT to play most?

      Anything that isn't an original theme is counter-productive for a MU. You can't alter the world too much otherwise it stops being whatever setting it's based upon. Like if someone made a game of thrones mud, it's pretty safe to say that no amount of IC stuff is going to let your family take over the world and turn it into a orwellian dystopia. Nor is a game based on 1984 going to let you overthrow big brother and usher in a new age of democracy.

      Glass ceilings and railroading, ho.

      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: Dealing with Staff

      @Seamus said in Dealing with Staff:

      How do you, as a player, deal with a member of staff that you have a very negative interaction with.

      A) Make a thread on MU soapbox denouncing them as hitler incarnate. The more people who know about the tragedy, the better!

      B) Meta grudge them on the next game you find them on. You'll find some thinly veiled justification to pull off that PK and when you do you'll feel amazing.

      That's all you can do. The staff/player relationship has always been one where where the staff member wears the pants.

      posted in How-Tos
      Goyim
      Goyim
    • RE: I'm out

      It's cute that you think you can leave.

      Musoapbox is like the mafia. Once you're in, you're never getting out.

      posted in Tastes Less Game'y
      Goyim
      Goyim
    • RE: Can RP be art?

      Speak for yourself. Anything can be art. I personally spend hours, sometimes days on a good meme. A really good meme might even keep me up at night as I hone in on the idea, nay, the ideals that I intend to communicate via this meme. My creative process for memes is no different than that of a recording artist or a poet or a sculptor.

      First, the vague outline of an idea forms in my head. I can only describe the sensation as...wispy, or ethereal. Where is this meme going? What is this meme saying? How will this meme change the world? Next, the meme speaks to me. It gives me the top text, but sometimes it gives me the bottom text first. It doesn't matter which comes first, the top text or the bottom text. All that matters is the message as a whole. With memes, the sum truly is greater than its individual parts. After the texts have formulated in my mind, I begin to consider the art upon which this meme will appear.

      Sure, you have your standard Scumbag Steves and Sudden Clarity Clarences, but those memes are mainstream now. I have evolved beyond the mainstream meme, and often must seek out the perfect image to convey the meme as forcefully and effectively as I can. This may mean looking through magazines for inspiration, or paging through endless stock photos for the perfect scene. After I have found a suitable image, it is finally time to complete this meme. The message is clear, the illustration is perfect. The top text must be aligned just perfectly, the bottom text must be sized just so for the reader to truly feel that impact in their mind. The image must show just enough- not too much memery, not too little. Just enough. I would say I'm a pretty successful memer, but success is not what drives me to make memes. That drive is deep down within me. It's innate. It's insatiable. Is this not what artists feel when inspiration for a painting strikes them? Is this not what Ernest Hemingway felt when he sat by the sea? So anyone can make art..but not everyone has what it takes to be a true artist like me.

      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: Sensitive cultural/political/religious aspects of game themes.

      My advice would just don't play as a concept you feel passionate about when you know it isn't going to be well received by the theme. When you do you're setting yourself up to lose. I've lost count of the numbers of time I've been denounced as being the worst person ever (I probably am but for other reasons) for antagonizing a character with unthemetic beliefs their player also happened to coincidentally share.

      Trust me. You'll have much more fun being discriminated against for reasons you don't relate to on a personal level.

      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: Mental Health and Grown Up Stuff

      the best way to stay healthy is to turn all of your problems into jokes for strangers to laugh at on the internet and finding comfort in mutual feelings of despair

      memes are our only salvation from the horror of existence

      trust me im a doctor irl

      posted in Tastes Less Game'y
      Goyim
      Goyim
    • RE: RP Ice Breakers

      Guy: "Hey, I lost my number can i have yours."

      Girl: (blushing) "Okay."

      Guy: "Lost my phone too."

      Girl: "Wha-"

      Guy: "And my wallet, this is a robbery."

      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: Coming Soon: Arx, After the Reckoning

      @Ganymede said in Coming Soon: Arx, After the Reckoning:

      @Apos said in Coming Soon: Arx, After the Reckoning:

      Yes, arguing with players can be a huge red flag. But let's also not forget how many games croak run by super sweet and nice people.

      Your staff didn't come off sweet or nice, or even professional and level-headed.

      In fact, there is no requirement your staff even had to react on this thread.

      It is not a surprise that any number of us don't see any logic to having an e-mail requirement to log-in. For the most part, I still don't. Your game was an exception because I just don't know Evennia.

      Nothing that was said required KQ to say anything at all. And no response would not make you appear soft.

      You are under no obligation to respond to anything by anyone here.

      So, no. I don't buy your defense.

      (P.S.: You also don't need to respond to this post.)

      (P.P.S.: Your game is pretty badass, but I'm not into the system or the setting.)

      alt text

      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: Where's your RP at?

      people who hold serious convictions or beliefs are fucking losers

      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: Where's your RP at?

      There was a point where we needed to stop and we have clearly passed it but let's keep going and see what happens.

      People, uh, that don't like dying are babies and are also probably have unsightly acne scarred faces. And stuff.

      posted in Mildly Constructive
      Goyim
      Goyim

    Latest posts made by Goyim

    • RE: How old are MU* players?

      That didn't turn out how I hoped.

      Assume each answer is a category. So 12 is 12-17, 18 is 18-24, etc.

      posted in Mildly Constructive
      Goyim
      Goyim
    • How old are MU* players?
      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: Which canon property/setting would be good for a MU* ?

      gorean so we'd have a containment MU for those kinds of players and not because it's my kink shutup

      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: Things We Should Have Learned Sooner

      so apparently the rape advice hotline is for victims

      posted in Tastes Less Game'y
      Goyim
      Goyim
    • RE: Green Ronin Seeks Female Writers

      guys this company is doing a thing i like pls no dissenterino only praise ok good talk

      THANK YOU ASSIGNED SHILL COMMENTATOR FOR advertising green ronin™ products.
      0.05$ has been deposited into your Paypal account.

      posted in Tastes Less Game'y
      Goyim
      Goyim
    • RE: RP Ice Breakers

      Guy: "Hey, I lost my number can i have yours."

      Girl: (blushing) "Okay."

      Guy: "Lost my phone too."

      Girl: "Wha-"

      Guy: "And my wallet, this is a robbery."

      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: Because Magic

      My favorite cost is the meme magic way where your power level is equivalent to the number of years you've maintained your virginity with 30 being the entry level. Those who allow a succubus to drain their mana are forever reduced to normie scum.

      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: PC antagonism done right

      all you need is a pragmatic reason for conflict like maybe there's only one gun and no one trusts anyone else with it

      often on mu games you tend to see antagonists for the sake of antagonism and it usually just comes off as being hamfisted

      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: What do you WANT to play most?

      Also in my ideal theme:

      There's no preexisting factions. Or if there have to be for some reason, it's explicit that a few bad decisions (or bad luck) could and will lead to it's downfall. The heads of these factions are PC and not NPC. They don't hold any kind of monopoly nor are they too big to fall.

      It's survival based. Something about the world makes staying alive a constant challenge and you're told to expect to die in an arbitrarily unfulfilling way. Maybe a lack of resources, maybe a hostile external threat or maybe even something as dumb as being on a reality tv show where the producers have a god complex.

      @Autumn said in What do you WANT to play most?:

      Original themes often aren't well-presented, and that can make it difficult to get and retain players. Say what you like about George R. R. Martin, but he's a much more entertaining writer than the average person who decides they want to start a game and make up their own setting for it.

      Sometimes less is more. You don't have to be a fantastic writer to make a theme that's simplistically entertaining like one day you woke up then SUDDENLY ZOMBIES.

      posted in Mildly Constructive
      Goyim
      Goyim
    • RE: What do you WANT to play most?

      Anything that isn't an original theme is counter-productive for a MU. You can't alter the world too much otherwise it stops being whatever setting it's based upon. Like if someone made a game of thrones mud, it's pretty safe to say that no amount of IC stuff is going to let your family take over the world and turn it into a orwellian dystopia. Nor is a game based on 1984 going to let you overthrow big brother and usher in a new age of democracy.

      Glass ceilings and railroading, ho.

      posted in Mildly Constructive
      Goyim
      Goyim