Apr 13, 2017, 6:44 PM

@Miss-Demeanor said in MSB: The meta-discussion:

@Thenomain You know, I have never played a 7th Sea game, but i have had so many friends tell me how amazing it is that I would absolutely try it. Also... pirates. God I would kill for a good pirate game. I WANT TO BE A PIRATE DAMMIT.

Sadly the new version of 7th Sea kind of sucks for simple roll-and-resolve mechanics, which I think is why people won't try Fate Core, or worse, won't push Fate Core when they do play it. (note: Fate Core is best when your character is pushed.) Maybe if we used the older, but somewhat broken version of 7th Sea. (If you play Arx, you already know what aspects feel broken, but they've simplified some of the things that can really break it--magic and swordsmanship schools).

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@saosmash:

Tomato, tomato. Roll & Keep is the core of both systems, but having never read Lot5R I can't comment further. Besides, if people want to get their Asian Pretendy Game-Time on, I suspect they would be far more likely to gravitate toward the Exalted power fantasy.

Roll & Keep itself is, I think, a beautiful core mechanic, but the way that Arx implemented it creates an artificial rarity curve based on--you know what, doesn't matter. 7th Sea does something similar, but not to the same extreme. The extreme that 7th Sea breaks its own core system has to do with magic and swordsmanship. Mind you, these can be beautiful brokenness, and I for one would welcome a broken system that people want to play over a perfect one that people wouldn't.