Apr 17, 2015, 4:39 AM

@Bobotron said:

You could feasibly (it's what I'm aiming for with TheatreMUSH and Masquerade) run a game that pushes towards the end of the world with a finite lifespan and play up that angle to give people the opportunity and impetus of cooperation.

"Preventing apocalypse" plot? Sounds about right, if I read your explanation correctly. Nothing like mutual adversity to bring the gang together. "The enemy of my enemy is my friend." (Meta quote, whoo.)