MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard

    Which canon property/setting would be good for a MU* ?

    Mildly Constructive
    83
    595
    201689
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D-bone
      D-bone last edited by

      Poking this thread. Currently I am toying with some ideas about starting up a mush that has more of a spine (coded backing) but having a difficult time coming up with some decent themes.

      Ideas being pitched around and curious on peoples thoughts:

      Dune
      Star Trek
      Fallout
      Witcheresque styled game (without witchers, but definitely focused on the murderous shitsack world and monsters)

      Got some pitches for a couple, and some code to go with it, but generally just trying to gauge interest and maybe find help if needed.

      S G Coin 3 Replies Last reply Reply Quote 0
      • S
        Sammi @D-bone last edited by

        @D-bone said in Which canon property/setting would be good for a MU* ?:

        Witcheresque styled game (without witchers, but definitely focused on the murderous shitsack world and monsters)

        This. Gritty, nasty high fantasy is the only good high fantasy.

        1 Reply Last reply Reply Quote 0
        • Z
          Z-01 @Ominous last edited by

          @Ominous said in Which canon property/setting would be good for a MU* ?:

          @Bobotron said in Which canon property/setting would be good for a MU* ?:

          • Fullmetal Alchemist

          That would be interesting. I am surprised no one has tried it yet.

          This has been done. I don't remember the exact name of it and my application was sent using an older email account so I'd have to do some digging to identify it. It didn't work out though, just kind of petered out.

          It had a very Super Robot Taisen MUSH-esque combat system. There was a guy who played a person that was totally ensconced in automail extensions of his body and thought of himself as a monster because of it.

          1 Reply Last reply Reply Quote 0
          • Lithium
            Lithium last edited by

            I am in the process of developing a homegrown game system for my new project. I've been watching to much Black Sails lately (I own all 4 seasons) and I need a pirate game. I know there's 1 or 2 (I think 1 might have been cancelled by the project runner) but my need is strong!

            Once I hear back from the guy who owns kydance I'll start moving on that.

            Hello! Long time listener, first time caller...

            1 Reply Last reply Reply Quote 0
            • G
              golgoth @D-bone last edited by

              @D-bone

              Degenesis: Combine Dune, Fallout, and Witcher.

              1 Reply Last reply Reply Quote 0
              • D-bone
                D-bone last edited by

                Not interested in combining them- more trying to determine interest in the genres

                1 Reply Last reply Reply Quote 0
                • G
                  golgoth last edited by

                  Then I'll put my vote into the Fallout bucket.

                  1 Reply Last reply Reply Quote 0
                  • Coin
                    Coin @D-bone last edited by

                    @D-bone said in Which canon property/setting would be good for a MU* ?:

                    Witcheresque styled game (without witchers, but definitely focused on the murderous shitsack world and monsters)

                    I would also be totally okay with it having actual witchers, especially if you could also play some of the more sentient supernaturals, too.

                    "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

                    1 Reply Last reply Reply Quote 0
                    • D-bone
                      D-bone last edited by D-bone

                      The problem with playing a game like the Witcher straight up is..

                      how do I represent witchers versus normals in terms of sheet and stats? The code base makes that sort of representation inherently unfair unfortunately. Just doesn't sit well with me.

                      Same thing with playing supermutants or deathclaws in f4. If all players start with X... what is the bonuses or penalties that might make it 'fair'? That answer isn't clear to me.

                      Also I've never read the witcher books and have no interest in watching the hexer series either. (So you know)

                      1 Reply Last reply Reply Quote 0
                      • Rook
                        Rook last edited by

                        Any setting in which there are characters based on a theme where one or a few characters go out and save the world is an inherently bad system for a MU. You cannot have a game full of Witchers, Jedi, Sailor Moons, or Buffys. Either every character on the game is going to be one of those, crammed into a small geographic location, or you will have characters that are second-class citizens. It's a bad game design for a social, cooperative media such as MUSH. It works fine in MMO and small-group games or table-top.

                        My opinion.

                        Ganymede 1 Reply Last reply Reply Quote 2
                        • Ganymede
                          Ganymede Admin @Rook last edited by Ganymede

                          @Rook said in Which canon property/setting would be good for a MU* ?:

                          Any setting in which there are characters based on a theme where one or a few characters go out and save the world is an inherently bad system for a MU.

                          Then you're in luck, because that's not really what The Witcher series is about.

                          Witchers are just enhanced humans, probably closer to Captain America than a mutant. Like Dragon Age's Grey Wardens, they are made for a purpose. Otherwise, they are rather reviled, like lawyers: you sort of hate them until you really need one.

                          Although Ciri is Goddess-like, Geralt is not. Neither is Lambert nor Vesemir. And Witchers are a dying breed from a seemingly-dead time, who really have no choice in The Wild Hunt but to save the world.

                          I could see a Witcher game being fun and successful. I'd probably use FS3 for it, with some tweaks.

                          “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                          Lithium 1 Reply Last reply Reply Quote 0
                          • Lithium
                            Lithium @Ganymede last edited by

                            @Ganymede Something like the Witcher I'd probably be inclined to use something like Amber Diceless.

                            Just remove the Amber powers (Pattern, Broken Pattern, Logrus) and put in something more thematic. Sorcery and such should prolly still work right.

                            Never played any Witcher games though, so don't know, Trump Cards might have to be removed as well.

                            Hello! Long time listener, first time caller...

                            Ganymede 1 Reply Last reply Reply Quote 0
                            • Ganymede
                              Ganymede Admin @Lithium last edited by

                              @Lithium said in Which canon property/setting would be good for a MU* ?:

                              Something like the Witcher I'd probably be inclined to use something like Amber Diceless.

                              For a MUSH, I wouldn't use Amber Diceless. I understand the system, and it's good for dramatic role-play, but I don't think that's what a majority of folks want from a Witcher game. They want adventure and violence, and FS3 is good for that. Otherwise, I'd use COD, and modify its Merits and Mage system tremendously in order to create Witcher and Sorceress templates.

                              “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                              Coin 1 Reply Last reply Reply Quote 0
                              • D-bone
                                D-bone last edited by

                                If this wasn't obvious, the code system I have is a homebrew made by a coder I know already in use on two other games. It'll work pretty well for the system.

                                except that magic isn't at all implemented which is something I'm not particularly interested in players having access to anyway.

                                I'm much more interested in the sort of even the most basic or simple beasts are more than a match for a trained monster slayer sort of thing. The world sort of functions but there are large swaths of land where people just do not go.. that sort of thing if I were to go down a witcheresque path.

                                Again though, because of this how does one represent a witcher in game without it being totally unfair to Bob who apps a regular human soldier dude because he doesn't want to play a witcher? This is an insurmountable problem of player agency.

                                A good quote: In a Star Wars game- everyone plays a jedi or no one is a jedi. Everyone plays a witcher or sorcererss or NO one plays a witcher or sorcereress

                                Coin Ganymede 2 Replies Last reply Reply Quote 0
                                • Coin
                                  Coin @Ganymede last edited by

                                  @Ganymede said in Which canon property/setting would be good for a MU* ?:

                                  I'd use COD, and modify its Merits and Mage system tremendously in order to create Witcher and Sorceress templates.

                                  Yup, this. It'd be easy to model Merit groups for each different type of Witcher ability. Or you could even gravitate towards using Werewolf Gifts as models for different types of Witcher powers.

                                  "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

                                  Ganymede 1 Reply Last reply Reply Quote 0
                                  • Coin
                                    Coin @D-bone last edited by

                                    @D-bone said in Which canon property/setting would be good for a MU* ?:

                                    Again though, because of this how does one represent a witcher in game without it being totally unfair to Bob who apps a regular human soldier dude because he doesn't want to play a witcher? This is an insurmountable problem of player agency.

                                    A good quote: In a Star Wars game- everyone plays a jedi or no one is a jedi. Everyone plays a witcher or sorcererss or NO one plays a witcher or sorcereress

                                    I don't actually see a problem here, unless you were planning on having a limited number of Witchers/Sorceresses, and everyone else is screwed. If anyone can play a Witcher/Sorceress, then it shouldn't be an issue. People who play normal people or soldiers or whatever are just people who prefer lower-tier characters, which is actually a thing.

                                    "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

                                    G T 2 Replies Last reply Reply Quote 2
                                    • Ganymede
                                      Ganymede Admin @D-bone last edited by

                                      @D-bone said in Which canon property/setting would be good for a MU* ?:

                                      Again though, because of this how does one represent a witcher in game without it being totally unfair to Bob who apps a regular human soldier dude because he doesn't want to play a witcher? This is an insurmountable problem of player agency.

                                      For all their power, witchers have no real influence. They have to peddle their services for money. They have to work for people like Djikstra or assist people like Crach, who are human. So, the fix is simple: make an entire section of the game inaccessible or stupid difficult for non-humans.

                                      A political or economy system would do wonders.

                                      “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                                      Coin D-bone 2 Replies Last reply Reply Quote 1
                                      • Coin
                                        Coin @Ganymede last edited by

                                        @Ganymede said in Which canon property/setting would be good for a MU* ?:

                                        @D-bone said in Which canon property/setting would be good for a MU* ?:

                                        Again though, because of this how does one represent a witcher in game without it being totally unfair to Bob who apps a regular human soldier dude because he doesn't want to play a witcher? This is an insurmountable problem of player agency.

                                        For all their power, witchers have no real influence. They have to peddle their services for money. They have to work for people like Djikstra or assist people like Crach, who are human. So, the fix is simple: make an entire section of the game inaccessible or stupid difficult for non-humans.

                                        A political or economy system would do wonders.

                                        Yeah, basically this.

                                        "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

                                        1 Reply Last reply Reply Quote 0
                                        • G
                                          golgoth @Coin last edited by

                                          @Coin said in Which canon property/setting would be good for a MU* ?:

                                          @D-bone said in Which canon property/setting would be good for a MU* ?:

                                          Again though, because of this how does one represent a witcher in game without it being totally unfair to Bob who apps a regular human soldier dude because he doesn't want to play a witcher? This is an insurmountable problem of player agency.

                                          A good quote: In a Star Wars game- everyone plays a jedi or no one is a jedi. Everyone plays a witcher or sorcererss or NO one plays a witcher or sorcereress

                                          I don't actually see a problem here, unless you were planning on having a limited number of Witchers/Sorceresses, and everyone else is screwed. If anyone can play a Witcher/Sorceress, then it shouldn't be an issue. People who play normal people or soldiers or whatever are just people who prefer lower-tier characters, which is actually a thing.

                                          True. I'd probably work on playing a Rogue-like or local Ranger/Hunter-like over playing a Witcher.

                                          1 Reply Last reply Reply Quote 0
                                          • Ganymede
                                            Ganymede Admin @Coin last edited by

                                            @Coin said in Which canon property/setting would be good for a MU* ?:

                                            It'd be easy to model Merit groups for each different type of Witcher ability. Or you could even gravitate towards using Werewolf Gifts as models for different types of Witcher powers.

                                            With the dark fantasy game I was working on, I basically took The Hurt Locker and other Fighting Merits, and grouped into categories. Each House (in the game) had its own soldiers which had access to a handful of categories, but not all of them.

                                            As for magic, there's Mage.

                                            “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                                            Coin 1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 29
                                            • 30
                                            • 8 / 30
                                            • First post
                                              Last post