@Kanye-Qwest
@Roz had it covered. @Meg had it covered. Hell, even I had it covered. I was leaving it alone until you called me out, and you called me out in an extremely snarky way. I've asked you multiple times to quit, and asked you to bury the hatchet. This being the first time you've asked me to anything--certainly the first time you've treated me with anything but disdain, here--I invite you to look into the mirror and let it go. (Singing optional.)
That is, of course I'm willing. Are you willing?
I have an extremely hard time reading blocks of text with low contrast, and even moreso when the contrast jumps around like an Alt-Right activist watching a Nazi get punched. I recognized that I was being a bit of a dick, kind of hinted at it, Roz called me out and I kkiiiiinda said I was? Regardless, I was. Regardless, I was also right; low-contrast and inconsistent text is bad design. Is what @Meg did fun design? Yes! Does it matter to @Meg what I think? Not one bit!
Am I going to stop pointing things like this out just because one staffer can't handle negative feedback from someone she doesn't like? No. Sorry. Arx is a fine game designed by a fine and level-headed man. It needs some serious work on its educational files (is there anything explaining the "reflection" or whatver the nickname for the land beyond death is yet?), but he knows this. He's failed to insult me, has talked me off the roof, and so I trust his judgement.
I clearly don't mind you making this about me, @Kanye-Qwest, but you really should stop. The game doesn't need this much defending, and certainly not from me.
@Meg
It's all good. Sorry if what I said was complete ass-hattery. See Paragraph 3 above as to why the reaction. Sometimes the User Experience part of my education meets the unfiltered WORA (pre-Soapbox) personality, which really needs a good steaming hot cup of shut-the-fuck-up.