I am curious on player expectations going to a new game.
I've seen it in a few threads. Some of the constructive comments are for staff of said place to run more plots and events for players. Others are that there is too much control and little for players to do on their own.
Taking for granted there is no sweat spot between just enough staff run meta with just enough room players to run what they like ... what do folks look for at a new place when considering how much they want to invest in developing a character?
I believe in a combination of both, meta that doesn't require a ton of player involvement from day to day, but that players can jump into at their leisure when they can be on. Meta that isn't so earth shattering that everyone has to stop their storylines to at least address how they would respond to the mu*-wide plot.
As well, I believe players should have freedom to go out and do their own stories without jumping through too many hoops. This seems popular on supers places, practically a requirement. We can call it sandboxing if folks prefer, just I think the mu* should in part be the sandbox, not the TP rooms only; anything shy of changing the sandbox.
I prefer on the fly impromptu over heavily planning the meta as well, so it can be influenced by the players and their decisions as it develops. I don't plan a series of events for them to participate in, I put up a few npcs (groups and individuals) and potential obstacles (other potential environmental concerns) and establish something is happening (murder plot, take over the underworld faction, strong arm someone, open the gates of hell portal, whatever), and let them go about it as they may after interacting with a group to learn something is happening.
Just lately, there were a couple threads that suggest staff should be driving nearly everything but near the end of the Multiverse thread, one person noted the trend towards all the planning/time scheduling that is more and more common is sort of killing the impromptu nature that made it fun to begin with.
TL;DR: What is better, staff controlled meta or player run driven plots, with impromptu being viable vs all the scheduling that seems to go into plots these days (as suggested and pointed out by many)?
I'm honestly curious what folks tend to prefer and if I need to change my ways these days to try to account for what the trends might be.