May 16, 2016, 4:46 PM

I expect three things from any game. If I can't find any of those I walk away.

  1. Overall sanity from staff. If they give me bad vibes I'm gone.

  2. The trains to run on time. If I spend too long in CGen, if +jobs (especially time sensitive ones) take weeks to get an answer, I'm gone.

  3. Relative freedom in plot-running. I'm happy to report and document but if there are too many hoops in my way, I walk.

Those are the deal-breakers, the bare minimums... but what matters is the execution, not the theory.

The implementation is where most MU* which fail do - they have good ideas but they don't execute them. They say they want to run one thing but in practice it's another. So for instance they'll claim they are all about plots but they become so overwhelmed just keeping up with +jobs they can't run anything. Then they realize people who promised they'd run plot don't, or only do very few, and since a few sporadic PrPs can't support the playerbase (or some fade out) it all falls apart at the seams.

Games aren't magic, 90% of it is work. You can't just come up with a good idea, make a nice looking wiki and be off to the races - unfortunately.