@Sunny I agree with this in one way, and don't in another.
I can see the hurdles feeling oppressive for players who don't want to have to hassle with them.
I can also see them as being an appeal, on some level. As in, "It would be a challenge to play X in the social environment of the time period, and that challenge is appealing to me."
So I can see why people with the latter approach would find things 'too modernized' on that front a downer.
I'm not sure if there's a mid-way balance to be struck there -- but it would be hard to please both sets of folks there without it. A recent change might have holdouts that cling to their old ways and provide the challenge factor people are seeking, while providing a freer environment (and no IC legal strictures that can be brought down on someone like a hammer) to those seeking that.
It'd then be on the players who are seeking those different RP experiences to work with the setting to make the character that fits the experience you're looking for. For instance, if the 'freedoms' are more embraced by the merchant classes, and you don't want to hassle with those stresses, make a merchant class character, etc.