Jun 2, 2016, 2:19 AM

@Thenomain said in Shadowrun: Modern:

I'm using the following definition of Noir: a genre of crime film or fiction characterized by cynicism, fatalism, and moral ambiguity.
What parts of Noir is critical to Shadowrun? Which parts need to be chucked in the fire?

Moral ambiguity: Yes. Very much this.

Cynicism: It fits, but I don't see it as essential. If anything, there's a sort of cheeky edge to SR that lightens it up a little bit, but I think it comes down to the slant of your individual campaign. Our characters through the years were never particularly cynical.

Fatalism: Nope.

Crime film or fiction: I think we hashed this to bits in the other thread. The traditional RPG runner group is a bunch of mercenary criminals, but it doesn't have to be. Shadowrun is an entire world with lots of non-criminal stuff going on in it.