@Testament said in General Video Game Thread:
It was supposed to be so different, but it got changed and we're supposed to just gloss over the whole 'suns going out/dark energy' stuff that was pressed so hard on us in ME2'. You know, that massive plot hole.
You mean brought up in one recruitment mission and never again?
I think I know why we have such conflicting opinions on BioWare games, because we are picking up on entirely different things from them.
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Incidentally, here's what I think the "sun oddity" was about: http://www.starflt.com/
Star Flight, an ancient PC game about explorers going from planet to planet running a little buggy across sometimes hostile terrains. The thing had big wheels and was kind of bouncy. This is DOS-era, so it was more how it looked than how it acted, but doesn't this sound eerily familiar?
Fuel was found in these ultra-rare crystals on some planets, and fuel was very important because many, many suns were getting dangerously hot, like they were suddenly aging faster than they should be, so finding the fuel and exploring around for a reason why is the main plot.
The secret (I'm going to spoil a 30-year-old game, sorry everyone) is that the stars are living creatures and the bits you're burning up for fuel to find this out are their eggs. (Honest, it makes sense when they tell it.) So the stars are going to kill everyone for using their eggs as fuel.
I see the whole writer's bit as an homage to Star Flight, much like the Mako, and offered up as a plot hook that wasn't picked back up. It's too bad, because I was excited to see it.
I say this because I heard that the spilled plot was about The Singularity, and it's too bad they didn't just own the shit out of this because that sounds fantastic.
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All of this talk reminds me of the other game where I felt that the DLC was better than the main game: Fallout: New Vegas. I don't say that lightly because FONV was amazing, but the combination of the DLCs is a whole second game, not just a few things that happen for fun (and they are fun, even Dead Money and don't let anyone tell you otherwise). It even shares the same themes as the main game: What is it to be a people? A city-state, a country, a tribe.
Ahh, philosophizing over video game writing. Makes me all warm and happy.