General Video Game Thread
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I love Divinity and Divinity 2; I just could never get my friends to stick with playing it long enough to make progress in it worthwhile and I just would lose interest after that. But between Divinity, Pillars of Eternity, we're leaving in a sort of dream of RPGs.
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Both Divinity games are definitely some of the best games I've ever played omg, I loved them so much. Love, because I play them repeatedly.
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I've wanted to pick up Divinity for quite a while, but it's never on sale at the same time I have spare cash to spend. It's like they plan it that way or something.
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Div Sin was an amazing game. Div Sin 2 is even better and I love playing the various builds that you can do with the game or playing with the skills and making new ones.
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I love both Divinity games, but I haven't been able to get a friend to stick with it long enough for us to get anywhere.
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@Thenomain said in General Video Game Thread:
@Auspice said in General Video Game Thread:
@Thenomain said in General Video Game Thread:
Why haven't people been crowing about Divinity more? I've been playing this with @EmmahSue and the level of consideration and interaction of bits of plot and environment is amazing, and chasing one plot can get anyone involved in five others.
I can't wait to start Divinity 2 with friends.
Because it's almost never on sale?
But when it is, it's the best isometric CRPG I've played since Planescape:Torment. No joke.
This is, hands down, 100% accurate.
Divinity is the shit.
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So. Death Stranding release finally announced for Nov 8th. Along with a nearly 9 minute debut trailer.
https://www.youtube.com/watch?v=-HBJUHbjdIU
Everyone: So, what is this game?
Kojima: Yes.There are certain times where I look at MUing and think on the levels of creativity I've seen. And then I look at the shit that comes out of Kojima's head and it's either brilliant in a way that I can't quite understand or it's nonsensical and everyone just says it's great. Maybe both.
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@Testament Kojima is the Wes Anderson of video games.
...that is not a compliment. Wes Anderson is terrible.
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@Admiral said in General Video Game Thread:
@Testament Kojima is the Wes Anderson of video games.
...that is not a compliment. Wes Anderson is terrible.
you shut your goddamn mouth
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@Admiral said in General Video Game Thread:
@Testament Kojima is the Wes Anderson of video games.
...that is not a compliment. Wes Anderson is terrible.
If Kojima is wrong, I don't wanna be right.
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Details starting to trickle out on the Square-Enix Avengers game.
This game was teased something like 2 years ago and it's been quiet until E3. Trailer is definitely coming at E3.
It's gonna be a single/multiplayer Story RPG with character customization.
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Did You Know:
Obduction, from Cyan—you know, the
farmerguys who made Myst?—is free on Good Ol' Games.You'd think this would be good for their "Firmament" Kickstarter.
But you can still give Cyan money for Firmament, so I'm going to note that too. Because Cyan.
And now you know.
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Since people were just talking about Divinity the other day but how it's rarely on sale, I just noticed that Divinity 2 is 40% off on GOG.
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And no surprise, Divinity 1 is 70% off.
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@Thenomain said in General Video Game Thread:
And no surprise, Divinity 1 is 70% off.
.......during the week I gotta pay rent.
See! I told you it only goes on sale when I can't afford it.
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So retro game randomizers seem to be popular or something lately. Something I've been enjoying is a weird thing. SNES games The Legend of Zelda: A Link to the Past and Super Metroid stitched together into a combo randomizer.
Example -- watch for a few minutes and you'll get the idea! https://youtu.be/BH1C0_ziMa0?t=45
Surprisingly fun. Takes a while tho.
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Speaking of Divinity, supposedly there's a rumor going around that the devs of Divinity is going to be brought in to make Baldur's Gate 3. I'm curious to see where that leads, if anywhere.
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Anyone have any personal experience/opinion on the Oculus Quest? I have it on order and have read plenty of professional reviews, but I'd be interesting in hearing from you guys - on the chance anyone here has it.
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@Warma-Sheen said in General Video Game Thread:
Anyone have any personal experience/opinion on the Oculus Quest? I have it on order and have read plenty of professional reviews, but I'd be interesting in hearing from you guys - on the chance anyone here has it.
Do not own it, have used it. (My employer works with people needing VR components at times; pretty much if it exists, I have used it at work at least briefly.)
Short summary:
- Pros: best inside-out tracking in the VR space today, screen resolution improved from original Rift and other first-generation headsets, no cords (Wendy, I can fly!), quickest setup of a decent headset I've ever seen, solid controllers, decent selection of launch games.
- Cons: refresh rate is a noticeable step backwards if you're used to tethered PC VR, system is powered by an aging Qualcomm SoC that may not leave a lot of room for some of the more computationally intense games, inside-out tracking can lose controllers (though this seems infrequent).
Longer assessment:
Along with the Oculus Rift S, the Quest has, hands-down, the best inside-out tracking in the VR field today. Just, flat statement. No other implementation of inside-out tracking works as well. (Inside-out tracking means the sensors necessary to determine position are inside the headset, looking out, rather than outside the headset looking at it.)
And to someone used to the Vive/Vive Pro and original Rift, not having wires to trip on is amazing. You feel so freeeee!
However: I lost tracking on the second-generation Touch controllers twice. Not badly, but still worth noting; I've never lost tracking on the original Vive controllers, nor the original Oculus Touch controllers. To be fair, both times were when I looked far enough away from my hands that the sensors on the Quest could no longer see the controllers, which isn't a common occurrence.
I don't like the second-generation Touch controllers as much as the first-generation ones. Don't get me wrong, they're still great, but the original Touch controller was the best on the market when it came out, and for some reason they took some features out for the second-generation. Notably, I miss the capacitive sensors that let it know whether my thumb was folded (a'la a fist) or extended (a'la a thumbs-up); you can still get the effect by resting your finger lightly on one of the buttons, but I've pressed them by accident before. And hand movements and positioning are super important to one of my favorite VR games (The Unspoken, which is being ported to Quest but is not available yet).
The screen is... okay, true talk time, I don't actually like the screen much. It's not entirely the screen's fault; the resolution is actually better than the original Rift. But it has two things working against it.
First, it has a refresh rate of 72Hz, which is juuuuust high enough to avoid VR vertigo for most people, but it's running a lot closer to the border below which you start getting very motion sick; when VR first launched, the general wisdom (admittedly, largely as pushed by Oculus themselves) was that any refresh rate below 90Hz risked vertigo. They've kind of backed off from that as time went on; the Quest is 72Hz and the Rift S is 80Hz. If it's your first VR headset, you probably won't care, but if you're used the 90Hz of the original Rift, the frankly beautiful 120Hz of the PSVR (seriously, that headset does not get enough credit) or Valve Index, or the Index's frankly absurd high-end 144Hz mode? It can feel slightly wrong, like the world is stuttering on an unconscious level; I found it actually a little disorienting and disturbing after a bit. A co-worker who had never tried VR before the Quest, though, didn't have the same issues with the refresh rate I did, not having grounds for comparison.
Second, while the screen resolution is better than the original Rift—and the PSVR—the Vive Pro and Valve Index have really upped the resolution game, and the Index's screen quality is frankly amazing. If I had not used the Vive Pro—much less the Index—before using the Quest, however, I would've probably called the resolution a good step up.
It's got a pretty decent lineup of launch games, and two of my favorite VR games, Beat Saber and The Unspoken, either are out for it or will be coming out for it eventually. My concern is that the whole thing is powered by a flagship smartphone SOC... circa 2016, which is presumably when they started working on it. The Snapdragon 835 is a solid chip, but I'm guessing that the Quest is pushing its GPU at well over 2/3 of max; using the 855 or even the 845 would've given them a lot more headroom to add ever more intense games down the road. I'm actually not sure why they didn't bump it; it's not a complete drop-in replacement, but since the Quest runs on a modified version of Android, unless they've forked it so far from the base they can't use newer BSPs, it should not have been a huge amount of effort to bump it, and the 845's been out long enough they could've done it while working on the project.
Overall? If it's your first VR headset, it will probably be a great experience. If you're used to tethered PC VR, there will be things that bug you a bit.
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I kinda wanna be interested in the Occulus Quest because I love Beat Saber so much.......but at the same time ever since Facebook bought them I have just backed away away away. I dunno. That's just me.
I do wonder about headset comfort. So far, for me personally, the Vive has also been 'winning' (for if ever comes a day when I can afford one lol) because it is thus far the most comfortable for me to wear.