Dragon Age: Dread Wolf's Rise
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@Thenomain So...you quit playing after Act 1, I guess? Because if you sat on your ass through 2 and 3, you would not be able to advance the plot. The plot being that you are a scumbag who would very much like to sit on your ass, but no one is capable of solving their problems without you.
It's fine not to like things, and I would never argue a preference...but you are talking actual nonsense.
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If you say so? I don't understand what you read and certainly not what your objection is. .
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@Thenomain said in Dragon Age: Dread Wolf's Rise:
As one of the last two Grey Wardens in Ferelden, even with an old treaty you have to lick the boots of pretty much every group who signed just to get them to agree. And the only group who has any respect for you by title are the Dwarves. You're only one step above nobody.
You're still a Warden right after the prelude, and that means something. In DA2, you're still just Hawke until you save Kirkwall from the Qunari. It's pretty clear in DA2 that Wardens are looked on with awe and suspicion, which sort of supports the theory that they are speshul.
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@Ganymede
AFTER they ended the Bloght so fast that people disbelieved that it happened. Duh they are special -
@Thenomain said in Dragon Age: Dread Wolf's Rise:
AFTER they ended the Bloght so fast that people disbelieved that it happened. Duh they are special
Your mom is special.
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@Thenomain said in Dragon Age: Dread Wolf's Rise:
In DA2, you're a displaced noble. Horrors. Once you buy back your family estate, you could sit on your ass for the other two thirds of the game.
This, I'm reading this thing that you typed. You COULD sit on your ass in your mansion, but that would be the end of the game, since advancing the game means you have to get off your ass and talk to people so you can handle their insane bullshit for them.
You could technically also stop playing before the end of 2 and tell yourself the mage/Templar war never happened...and now I'm wondering how many fans did just that and refuse to acknowledge it. Like it's the moon landing.
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@Thenomain said in Dragon Age: Dread Wolf's Rise:
What? As one of the last two Grey Wardens in Ferelden, even with an old treaty you have to lick the boots of pretty much every group who signed just to get them to agree. And the only group who has any respect for you by title are the Dwarves.
With the right origin, you can always throw in the title of worthless Brand alongside Grey Warden, to ensure the dwarves really look up to you.
Dragon Age has a somewhat gritty setting and history, which is what might make for a fun MUSH**. But you still end up with a big heroic protagonist, who can be, depending on player choice, a traditional fantasy hero, more or less, and make for a more or less traditional fantasy narrative.
I'd probably say that DA:O and DA2 make better use of the gritty aspects of the setting, though in pretty different ways. Moreso than Inquisition, though it's still vaguely there. But they're all RPGs. If life was so cheap that the protagonist died to an infected knife wound or of some acute intestinal affliction on the way to Denerim, I don't think the game would do very well...
** Preferably one that has some stated goal or premise or something other than letting people play their favourite OTPs. Not that there's anything wrong with that.
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@Kanye-Qwest said in Dragon Age: Dread Wolf's Rise:
This, I'm reading this thing that you typed. You COULD sit on your ass in your mansion, but that would be the end of the game, since advancing the game means you have to get off your ass and talk to people so you can handle their insane bullshit for them.
You could technically also stop playing before the end of 2 and tell yourself the mage/Templar war never happened...and now I'm wondering how many fans did just that and refuse to acknowledge it. Like it's the moon landing.
You could also say that if they didn't have the glaring plot holes in Star Trek Into Darkness, the movie would have been over in the first 20 minutes. Stating that the poor rationale and logic of a plot is excused by the fact that the game or movie would be shorter if they didn't have the plot do what it did is not the strongest argument.
@peasoupling said in Dragon Age: Dread Wolf's Rise:
I'd probably say that DA:O and DA2 make better use of the gritty aspects of the setting, though in pretty different ways. Moreso than Inquisition, though it's still vaguely there. But they're all RPGs. If life was so cheap that the protagonist died to an infected knife wound or of some acute intestinal affliction on the way to Denerim, I don't think the game would do very well...
That's what we need, George R. R. Martin making video games. No one will expect their character dying halfway through the second chapter. Then again, he is not the first one in the fantasy field to be like that. Clark Ashton Smith's short story Seven Gaeses, one of the stories that inspired the first editions of D&D (Appendix N!) has the main character slip and fall, ending the story as an anticlimax http://www.eldritchdark.com/writings/short-stories/192/the-seven-geases Sometimes the story is the story of the world, not the hero.
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@Ominous said in Dragon Age: Dread Wolf's Rise:
Sometimes the story is the story of the world, not the hero.
Yes, but this makes for a very shitty video game.
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@Ominous said in Dragon Age: Dread Wolf's Rise:
George R. R. Martin making video games. No one will expect their character dying halfway through the second chapter.
We call that game Chrono Trigger.
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@Thenomain said in Dragon Age: Dread Wolf's Rise:
We call that game Chrono Trigger.
Touche. I should have remembered that one as it is on my top ten games list.
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@Kanye-Qwest I choose to believe that the Mage Templar war never actually happened. Not the least because it was the most uninspiring video game ending ever. DA2 was an awful filler title. So don't try to pretend like it wasn't. I played it. I ended it. I chose to ignore it. At least in DAI there's a clear and present reason for massive tensions between Templars and Mages that goes beyond 'Well that one warden who is too hopped up on lyrium' and 'that mage who thinks everyone owes him something.'
@Thenomain I mean, to be fair, if your ancestors had signed some treaties that said you had to fight wars for this group of random mutants that only ever showed up when they needed you to kill monsters, would you really be inclined to just go: "Oh hey, it's you guys. Of course we'll send our people off to war for you. What are we killing this time? Dragons? Sounds like fun!"
I thought the resistance to the treaties in all of the games was a lot more realistic than if I had just gone up to whoever I wanted, flashed the treaty and got whatever I wanted. In inquisition, I would have been even more confused since not only was I a gray warden, the harbinger of death to every sane person in the DA world, but I had also just been involved in killing one of the most beloved religious figures in history. Would it really had made sense in any Dragon Age game if people just agreed with you when you flashed the treaty? -
@Alzie People are allowed to like things you didn't like. I'll pretend I enjoyed DA2 forever, because I did.
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I like DA2 as well. It was a very different game than DAO. Smaller, more focused, but enjoyable. It had its issues. Reusing so many maps was just outright lazy. And the Templar position was so very over the top. A little bit of nuance would have been nice, especially in the part of the game before you know who was affected by you know what. It wouldn't have been hard to improve the game drastically by just taking a little extra time to tighten things up. That being said, it was fun.
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@TNP said in Dragon Age: Dread Wolf's Rise:
Reusing so many maps was just outright lazy.
Or desperately necessary because they were being rushed through production by EA and forced to produce a finished product much earlier than they wanted to.
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@Roz ...like Mass Effect 3 and the rush job there.
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@Roz said in Dragon Age: Dread Wolf's Rise:
@TNP said in Dragon Age: Dread Wolf's Rise:
Reusing so many maps was just outright lazy.
Or desperately necessary because they were being rushed through production by EA and forced to produce a finished product much earlier than they wanted to.
Is that the reason? It shows. So it's EA's fault then.
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@TNP said in Dragon Age: Dread Wolf's Rise:
So it's EA's fault then.
Pretty much this for the past few years...
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It's a known fact that BioWare has been a shell of itself since the EA buyout. I think overall quality has steadily been decreasing as games come out.
...then again, I don't blame ME3's ending on EA, that falls directly on Casey Hudson, who I'm happy was driven out of the company. But I do blame EA on the DA2 being as rushed. And DA: I being somewhat lackluster in comparsion to the previous installments. DA: I didn't really come together until Trespasser, but it shouldn't of taken a DLC to do that.
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@Monogram You're happy someone lost their job because you didn't like a game ending? LOL