Gauging interest in a 20th Edition Game.
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Oh, yeah. I wasn't advocating that as a viable method, just more for... I dunno, throwing something out there.
Myself, I'd prefer to see something Camarilla-only, advancing the timeline and using some of the supplementary materials (Gangrel are largely Independent, Assamites are a pillar clan, Gehenna started but petered out and no one is sure what the hell happened...) and go from there.
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@ixokai said in Gauging interest in a 20th Edition Game.:
For OVampire, if I had any power to care for vampire agian (I don't), I'd want a game to be Camarilla only and focus on intraclan conflict. Anarchs are crushed, reinforce the Brujah theme of rebellion and Gangrel theme of outsiders.
The classic O-Vampire game had the Camarilla as the focus, with Anarchs being a choice, rather than an organized faction. Didn't particularly like how they turned the Anarchs into a third faction.
So, you've got the Camarilla, a smattering of Independents, and a group of "free" vampires that consider themselves Anarchs, but are really more like Caitiff.
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Nobody loves Werewolf.
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Maybe werewolf should stop with the "Why do you make me hit you?" attitude, then someone might love it.
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@Spitfire said in Gauging interest in a 20th Edition Game.:
Nobody loves Werewolf.
I love oWoD werewolf, but I will only play it with a handful of players. Might as well not be interested in it.
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I love owod Werewolf over nwod Werewolf. God do I miss Pentex and the Wyrm and BSD's and Fomori... sigh I long for a good owod Werewolf game.
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My biggest problem with oWoD werewolf was the players, not the theme. W:tA had some awesome theme elements that are all to often ruined by people who want to be special snowflakes and don't want to be the 'typical' this or that tribe, which dillutes the flavor and the theme of the game turning it into drama llama ts circles...
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@Lithium
The problem I always see with OWoD Werewolf in a MU* is the same thing I end up seeing with it in a LARP. How do you do a lot of it in the large, contingent world? Like, I get it as a tabletop game, but I have never seen the dynamics work in something that scale. But maybe that's just my experience. I do have to say, something using the setting from the new MET Werewolf book, which gives more tribal politics, reasons for Fera to be playable and intermingled with wolves, and some evolutions of the more janky stereotype tribes wouldn't be terrible. -
@Bobotron I otherwise really like oWoD Werewolf. The one thing I don't is the same as its 2.0 equivalent; it's very dependent on having plots available. The whole game is dependent on PvE conflict for everything, from character advancement to its basic theme, but someone needs to run the bad guys.
And that's a premium resource on MU*.