Oct 28, 2016, 1:28 PM

@Ganymede said in Harassment in VR, there's something we can likely learn from this.:

I concur with @WTFE that the absence of a direct complaint is irrelevant. My question is: what does Player A want staff to do? Have you had that discussion with her yet?

As you know I usually err on the side of being cautious with staff involvement unless it's actually necessary.

In these cases I think staff involvement is necessary. The reason is simple: Player A might for any number of reasons not want to do something about it; for instance they might not want to look like the bad guy, or they're worried about OOC/IC consequences, or they decide to leave the MU* instead of dealing with it, or simply they think they can handle the creeper. But someone else might not.

The point is this though - if you, as staff, notice someone being a creep then you need to be proactive. Don't wait for a 'reason' or a report. Just act. It will save you a lot of headache in the long run and it will spare your game perfectly good players who'd otherwise leave without saying anything. Those aren't documented, they don't need to make dramatic posts detailing the reasons for their departure - they'll just stop logging on.

It's a true lose/lose situation. If you see it, act on it.