Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce
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@wretched said in [Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce]
That is something I actually disagree with, pretty vehemently. A small grid I feel is detrimental when trying to represent a large city and a sprawling wilderness.
Although I'm a 'small grid' kind of player... I don't see how it hurts to have a larger one, assuming there is nothing keeping players from reaching any parts of it they could reasonably IC get to. That way explorers get to explore and temproom..ers can make a temproom to play in.
This seems to be one of those cases where everyone can just get along.
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I have to be honest, I don't understand why they've settled on Miami.
Why not a place with actual seasons? I mean it's great for Summer Changelings, but none of the others get to enjoy their seasons, and all the vampires have to deal with long days and short nights. Not a lot of woods for the wolves, etc etc...
I love the game, I'd like it to succeed, but the handful of people that I've heard talking about it aren't happy with the location choice. I don't understand it, myself.
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@stabby said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
Why not a place with actual seasons?
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@stabby said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
and all the vampires have to deal with long days and short nights.
Days in Miami aren't any longer than they are anywhere else in the world. They average 12 hours of daylight every day over a year. Being closer to the equator means you have less variation in the amount of daylight depending on the season, but that's not necessarily a bad thing. Sure, in the Winter a vampire in Fallcoast might have had 15 hours of night but during the Summer they would have only had 9.
That said, I'm still grappling with a Miami based concept myself.
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@the-sands said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
Days in Miami aren't any longer than they are anywhere else in the world
I learned something new! I assumed it was like summer where the nights were shorter. Thank you!
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@stabby During the Summer the nights are shorter than they are in Winter, but Summer nights in Miami are going to be longer than Summer nights in Fallcoast (the shortest nights in Miami are about 10 hours and 15 minutes).
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@the-sands Yeah, I said it backwards! I blame the tiredness.
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Technically:
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No one ever bothered RPing daytime scenes when playing vampire. The default setting for all scenes was night. That Miami has longer days means very little unless there was timecode detailing day vs night that vampires were expected to adhere to.
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Werewolves aren't as tied to forests as they used to be (in WtA), but swamps apply.
If anyone in FC (who played Vamp) ever RPed indoors/outdoors based on coded time, please let me know, but I imagine like all WoD MUs, the concept of time is more a plot device than anything.
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@the-sands said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
That said, I'm still grappling with a Miami based concept myself.
Miami
ViceBites. -
Not to be a dissenting voice here, but TBH I think the upper NE United States and the general New England setting as a whole is pretty played the fuck out.
I can't say that if the change were in my hands that I wouldn't have gone with a new locale myself.
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@thenomain That's not a concept. That's a t-shirt.
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Hooray Miami, home of the Golden Girls
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@ghost said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
I can't say that if the change were in my hands that I wouldn't have gone with a new locale myself.
Beaver City, Nebraska by Night.
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@faceless said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
Beaver City, Nebraska by Night.
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@faceless said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
@ghost said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
I can't say that if the change were in my hands that I wouldn't have gone with a new locale myself.
Beaver City, Nebraska by Night.
I've been there.
When you're 15 that city sounds like exactly where you want to go, but no no no no NoOoOoO it doesn't live up to its name.
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@ghost said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
@faceless said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
@ghost said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
I can't say that if the change were in my hands that I wouldn't have gone with a new locale myself.
Beaver City, Nebraska by Night.
I've been there.
When you're 15 that city sounds like exactly where you want to go, but no no no no NoOoOoO it doesn't live up to its name.
Right, I just went with a small ass town. You thought I'd suggest something larger than Aleswich was? Nope! We're going smaller!
Mostly because I want to see how quickly the 500-something population town is occupied by millionaires, multiple strip clubs, yachts(bruh, Nebraska), and Bugattis.
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@tinuviel said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
@auspice Ayup. Temprooms are a thing for anything else.
shudders
I mean, they have their place! But I don't agree that they can take the place of an immersive grid.
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Speaking only on the subject of grid size, you don't need an actual large grid for a city to feel bigger. You can have a handful of central "hub" rooms - say, main sections of the city - with a variety of sub-areas that branch off it no more than one or two "levels," which keeps people from having to wander around 15-20 rooms just to find that coffee shop they want.
Just use a '+dir' setup, have it list all the rooms available off the main one, and you're good to go. One of the games I'm on these days does it like this and I find it much better to navigate than going through room after room after room. It's not a place that needs a hundred spots, either.
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Should set the thing in Dubai. I think there's a population density of like twenty billionaires per square foot there.
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@tinuviel No more fucking on the beach though.
The weredolphins would be constantly in a state of protest.