Mar 16, 2017, 2:50 AM

@surreality I don't see why we're being held to a higher standard than you're holding yourself, or others, to. The same exact argument, reversed, has been getting thrown up here over and over again as to why games that allow non-consent PC death (whether by pvp or NPC) should be avoided or not allowed. I'm being told that because I like a game that has a risk of character death, that I am obviously advocating for PVP and PKing and that I want everyone's character to die. I never told anyone they had to play on that game. I never suggested that if you don't want your character to die that you should play there anyways. I'm actively saying, if you don't want that to happen, then don't play on a game where that can happen. I'm questioning why people that don't want character death to be a thing will play on a game where character death is a thing.

PK and PVP is a thing. But it happens to a SMALL percentage of characters. Character death at ALL is relatively rare, even on most non-consent games. I'm honestly curious if people are so attached to a single character that they can't bear to see it die? Is it because so many characters and games over the years have petered out, fizzled, or otherwise died before people got to come to any kind of conclusion for the characters that now they insist on their story running its course, for however long that may last? I just can't form that kind of deep attachment to... a fictional character that doesn't exist beyond my own head. So I try to understand why people are clinging so hard to a single character or story.