Mar 17, 2017, 1:04 AM

@Ganymede I agree completely that risk (and accompanying that, loss) is more important that death in making a game with consequences. You can lose territory, belongings, political influence, time, limbs, life... whatever it is, but without loss and risks of said loss commensurate with the rewards you're trying to gain, I think things tend to come off flat.

Sounds like most of us are actually pretty much on the same page though, just some are at the top of the page and some are at the bottom.